Red Cossack and I just finished a new game last night and I thought I would share some of our findings to see what some of our fellow AI War folks thought of these.
This may not easily fixable, but one thing Cossack and I noticed in our game we just finished last night was that when units are swallowed by AI units, they lose their previous behavior when they are finally released. This is more of an annoyance than an outright problem, but many was the time a small AI raid hit a system while we were busy elsewhere and all the remains rebuilder and engineers in the system were just sitting around instead of rebuilding/repairing the destroyed defenses. This also disrupts attacks as some group members get stranded alone.
This might be intentional but is there any way we could get allied remains rebuilders to rebuild ally's buildings instead of just their own? We have to watch and warn each other in mutually defended systems under attack to make sure we both have the little guys built and active. I have only played multi-player games with him so far, but we tend to hold our own systems barring counter-attacks, hubs, critical border systems, and special production buildings where we will both build extra defenses. While you should of course pay attention to these all the time, the larger and more spread out you get, the harder it is to be as vigilant.
Teleport raiders and battle stations die a lot, but they make great fast reaction forces. We got both of these in our game last night from ARS and used them like mad since we had a lot of counter-attack posts.
AI melee ships make trying to defend even heavily fortified systems a nightmare and they love to dive through FFs and all the turrets we build and destroy our beloved fabricators. The one hub we held last night in our X map as we pounded through to the 2 homeworlds had a record number of defenses for us and these little buggers still got through and back a couple of systems while the bulk of our fleets were handling the homeworlds and sank the Anti-Starship Fabricator on one front and the Warbird Fabricator on our other front.
We did keep our advanced factory alive but it was not as heavily attacked.
Carriers that burst and flood you with Cutlasses, Raptors, Raiders, and Vampire Claws are pure evil! This is compounded by the fact that these were in addition to the 4+ Raid Starships and the horde'o'bombers that came in and already put the hurt on the system. I see now why so many people did the deep raiding (we tend to be more methodical) as it keeps the progress down and gets less of these raids. One of our opponents was a Vicious Raider so that didn't help.
We usually play with 50 systems but in our 70 system game with normal ship caps the lag got insane! I'm not used to seeing any and on this new and somewhat extravagant machine I didn't think I'd see lag in any game for some time. It was intense.
Spire Stealth Battleships and Spire Maws are pretty sweet to use but a pita to fight against.
Love the game of course, now we just need more and more stuff to play with! *insert evil laugh here*