I'm familiar with them, but I prefer to paint things in neat circles and lines, because I'm really weird like that. In the end it still comes down to the same thing - you're very rarely building one thing at a time, so painting should at least be an option as the default.
Keith, I really like how receptive you guys are. This is one thing I love about indie games.
I can understand the concerns with low-resolution monitors. I myself play the game in a low resolution (1280x600) because of a crap old plasma TV, but also because I love big, easily-clickable buttons and icons (just like the old days). Unless I'm overlooking something there still seems to be a ton of empty horizontal space at the bottom (I also checked it out in 1024x768) to add an extra button. Heck, there's enough space there to double the bottom toolbar.
I also understand that the combo-button may only be there for new players, until they learn that your left hand should always be on the keyboard. But my first impression of the map button was: "What the hell were they thinking?" Quite an off-putting first impression. A needless, awkward complexity in a game that is already hard to get a handle on.
If the mini-mini-map is not making a return in the corner, then there is also space up in the top right for interface buttons.
I hate to be that guy with photoshop, but:
http://chattypics.com/files/ai_war_maps_61e1a6sbvu.jpgAlthough the vertically expanding ship-list may make that undesirable (but I guess it was a space occupied by a mini-map before).
But you're the expert, and I'm coming off as a bit of a prick. I don't know how this thing goes together.
Like I mentioned in my original post, considering the generous zooming, the mini-map seems redundant to me anyway. The only thing that makes it useful is checking to see what wormhole the warp sensor is lighting up, and checking to see whether my ships are leaving the planetary gravity well. If that information was conveyed in the main planet view with subtle visual cues (something less subtle than a color I can only see when zoomed all the way in - like a glow around the wormhole or something) then there would seem to be no reason to even have a minimap anyway. The gravity well, considering how ridiculously important it is, should have some kind of visual hint to it anyway. Zooming out should BE the mini-map, that's why games with insane zooming are awesome. Maybe you could have these elements show up at the maximum zoom-out levels? Change the wormholes to icons (blinking for warp sensing), show the gravity well radius... Just get rid of the separate mini-map entirely.
I'll look at the Mantis bug tracker - but I'd rather you nuke that button at some point rather than waste time fixing a bug with it =P.
Another thing that may or may not be on the tracker - the mousewheel zooms in the planet view even when you're using it to scroll through lists in the stats screen and stuff (like in resource flow). I'll dig through the submitted stuff and see what I can submit later today. The alt-key also gets 'stuck' when tabbing out of the game.
Anyway, I don't want to sound entitled. I didn't pay much for this game at all, what's here is pretty incredible, and I've barely scratched the surface. I feel guilty! What you guys have made is amazing and I'll buy any additional expansions without even thinking. Now if I could only convince my friends (who purchased it when I did) to play it with me - or play it at all. UGH.