Yes, I can understand the idea of minimizing the difficulty to allow for easy experimentation.
As Alex says though, it's possible to get bored with that being the case though, which would definitely be true in my case. I aint exactly the patient sort and if stuff isnt happening often enough, whatever "stuff" means in that particular context, my already limited attention wanders.
I've never been the sort to do things like a "practice" mode in games anyway. Even in fighting games, I dont touch training mode and I learn by challenging whoever seems like the strongest player nearby. More exciting that way. And satisfying. And potentially hilarious.
This though isnt a fighting game, so I'm not going to jump into some crazy difficulty 10 game against "HAHAHA DIE NOW" type AIs right away either. Granted, that'd probably be pretty hilarious, but I wouldnt learn much from going that far right away. Currently, I think I am doing difficulty 6? I'm not entirely sure which level does what, but that number seems close to a decent middle ground. Though of course I could be wrong. If it turns out to be too easy even when I'm new to it and dont know much, I'll restart at 7 instead.
Some good tips in this thread so far, by the way. If anyone has any further useful ideas for totally new players, that'd be appreciated too.
By the way, in the OP, you mentioned the tool-tips being rather overwhelming.
Some guy named RCIX (the former #1 non-staff forum poster by the way) actually started trying to figure out ways to make the tool-tips more intuitive and streamlined, so you are clearly not the only one who had this issue.
Yeah, probably a good idea indeed.
I'll get used to them sooner or later, but for new players it'd probably make for much less frustration if a good way to streamline it can be figured out.