Author Topic: Refactor Low Cap Fleetships to Bonus Starship Logic?  (Read 807 times)

Offline TechSY730

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Refactor Low Cap Fleetships to Bonus Starship Logic?
« on: October 16, 2012, 11:08:01 am »
Now that we have bonus starship logic, do you think that maybe some of the "I can't believe I'm not a starship" fleetship types (fleetships with a cap of <= 5) can be refactored to use them. I think this would have many benefits, not the least of which making much harder for the AI to accumulate large numbers of them, as they would have to follow starship spawning rules (which have rather harsh caps compared to fleet ship spawning rules). It would also give a strong hint to the AI to manage them better (imagine a planetary roaming maw or stealth battleship :o, though the spire blade spawners should probably use a different "idle behavior" logic).
It would also group them with what their roles in fleet combat tends to be; it is more a starship like role than a fleet ship type role.

This may require some additional tweaking to get right (in particular, we may want to get their stats in line with starships, higher cap HP target, but lower cap DPS target, or maybe not, that is something up for discussion).
Also, I don't expect this to get done before 6.0, but I would like to gather feedback before I dump it on mantis.

EDIT: Renamed the topic
« Last Edit: October 16, 2012, 11:10:22 am by TechSY730 »

Offline Bossman

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Re: Refactor Low Cap Fleetships to Bonus Starship Logic?
« Reply #1 on: October 16, 2012, 12:26:23 pm »
I thought this came up before on Mantis, but I only found the Starship bonus ships suggestion.

My concern is building the Mk. IV versions of these ships. How does the Spire Corvette handle it? Do we also let the regular starships get Mk. IV versions (and have to rebalance the recently reduced knowledge costs)? Change the Heavy Bomber Mk. IV fabricator to Mk. V?

Honeycombs: definitely need a buff to get them to "starship-quality". Right now, they're like a somewhat stronger Tractor Guardian that can come in waves.

Scratch that, all of them would need a buff. 5-10 Mil*Mk. cap HP isn't in the new combat starship range. And an increase in costs to compensate. As for DPS, leaving the values where they are and reducing the ship cap by 1 seems to put them in a good set, except the SSB. Would additional nerfing to its damage reduce its ability to act as an independent strike force?

Offline chemical_art

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Re: Refactor Low Cap Fleetships to Bonus Starship Logic?
« Reply #2 on: October 16, 2012, 01:06:32 pm »
Part of the issue is that starships and fleetships use different rules. More like a goal, really, in terms of balancing.

Starships cost more, have more health, but less dps on average then a cap of fleetships.
« Last Edit: October 16, 2012, 01:19:14 pm by chemical_art »
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