I'd meant to do another round of the 6.0 poll but the number of bugs
caused by addressing the issues therein has put me off of that idea
We still did address the top 5 or 6 or however-many issues, counting both rounds of that poll, and I think that was good progress.
What I'd like to know now is what issues really
need to be addressed prior to 6.0, in the view of each of you. My current pre-6.0 list is:
(edit: updated list before starting 5.094 push)
(done) go through the tutorial, fix up what's broke/wrong/inaccurate/etc.
(done by Chris) redo several of the far-zoom-icons for Ancient Shadows stuff because a lot of them largely lack internal contrast
(done) http://www.arcengames.com/mantisbt/view.php?id=9724 fix minifortress not buildable in defender mode (ship cap zero)
(done) http://www.arcengames.com/mantisbt/view.php?id=9723 fix spire corvettes showing up in ARS if starships off
(done) http://www.arcengames.com/mantisbt/view.php?id=9735 investigate ARS hijinks (more ARS spawning after hack, save, load; some other weirdness)
add endgame journal mentioning (redacted) if that's what happened in the nebulae
(done) http://www.arcengames.com/forums/index.php/topic,11757.msg113410/topicseen.html#new investigate problems with fallen spire, signals spawning in multiple places, etc
add champion-related achievements
(done) make offroad planets not be considered by objectives window
(done) make offroad planets not be considered for gathered-knowledge galaxy filter
make ability structures not get throttled when doing try-assist, etc
(done) champion respawn logic:
- don't respawn unless shadow capcitor >= 100
- when respawning, empty capacitor
- change "are you sure you want to scrap this?" text to "are you sure you want to warp back home?" when "scrapping" a champion
(done) add galaxy overlay showing where champions are
http://www.arcengames.com/mantisbt/view.php?id=9309 compilation of ship description problems
make duplicate nebula scenarios impossible
- but add chat-line command to make them possible for people who really want more scenarios after he 9th, at least until there's enough defined (later months) to not need them
- if no scenarios available, nebula will just be blank
investigate "attack-move can cause ships to auto-attack against non-autotargetable stuff that shoots at it, including stuff that raises AIP on death"
make champion designs automatically upgrade to highest available mark of each module
fix nonsensical "CSG must be destroyed Second" bit on the objectives screen
(if there's time) Add champion-nemesis component to homeworld defense when there's champions in the game; scaling down as AIP goes up to avoid stalemate
setup new achievements on steam side
I haven't searched exhaustively or thought everything through so there may be something really obvious missing from that. Or something no obvious that still needs to be there. Either way, assume nothing, let me know
I'd rather be told something where "well, yea, obviously I would do that" than not realize it at all.
Thanks again for all the feedback, everyone
This is definitely a much better game than 5.0, and mostly due to addressing things brought up by players since then.