Author Topic: Brainstomring: Status of Command Stations  (Read 12483 times)

Offline KDR_11k

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Re: Brainstomring: Status of Command Stations
« Reply #75 on: October 09, 2012, 03:31:59 pm »
I really think Log II and III are the ones that need changes the most. They're just not real upgrades on the role of the Log I.

Offline Mermel

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Re: Brainstomring: Status of Command Stations
« Reply #76 on: October 11, 2012, 10:02:39 am »
Agreed. Right now I can never decide if to unlock higher military or economic stations.
Both are pretty appealing in almost any game. Higher marks of logistics on the other hand... never had the urge to throw my knowledge at them.
This goes with the tiny exception of having an AI with a lot of teleporting ships, but even in that case it kinda makes me cringe to spend 9K of Knowledge on them.

Offline KDR_11k

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Re: Brainstomring: Status of Command Stations
« Reply #77 on: November 03, 2012, 03:22:30 am »
So, how about those logistics command stations now?

As for making econ more desirable, I'd suggest a nerf to the resource output of the other stations. Buffing the resource output of econs in any form would likely make the player's economy far too overpowered.
« Last Edit: November 03, 2012, 03:24:20 am by KDR_11k »

Offline Martyn van Buren

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Re: Brainstomring: Status of Command Stations
« Reply #78 on: November 03, 2012, 07:49:27 am »
I quite like that idea; I don't feel like player economy needs a buff but I'd like for there to be more pressure to build econ stations whenever possible.  Personally, I find military and log make enough difference to my defenses that I'm pretty sure I'd still build them both.

Offline Atomikkrab

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Re: Brainstomring: Status of Command Stations
« Reply #79 on: November 03, 2012, 10:26:35 am »
I'm gonna agree that logistics command stations need a change.



Also allow for Modular command stations, we must not suffer a fortress king gap!