One thing I just though of on the DPS comparison is that the "effective DPS" decreases as ships die. I'm not sure this was ever officially accounted for in comparing the DPS vs. Health comparison.
I'm talking about the 'steps' DPS decreases by as ships die.
For fleet ships, this is generally 100 steps, which I'm going to make a straight line so the math stays easy. So we end up with an 'effective DPS' triangle when we graph it out.
So, a fleet ships with 100,000 Cap DPS which engages and has its last ship die 30 seconds later does 1,500,000 damage before dying. (100,000 DPS * 30 Seconds / 2 = 1,500,000 Divide by 2 to get the area under the line on the graph.
However, a starship with a cap of one has full dps until it dies, it's dps chart stays level.
So a 1 Cap starship with 100,000 Cap DPS that dies after 30 seconds does 3,000,000 damage before dying, or twice that of the 100,000 Cap DPS fleet ship.
A 2 Cap starship has only a single step in the middle, so it gets 15 seconds of 100,000 DPS and 15 seconds of 50,000 DPS for a total damage done of 2,250,000 over the 30 second engagement.
So 3 types of ships, all with 100,000 DPS at cap do this over a 30 second engagement that kills all ships in the cap:
Fleet Ship: 1,500,000 Damage
2 Cap Starship: 2,250,000 Damage
1 Cap Starship: 3,000,000 Damage.
That's 50% more effective for the 2 cap and 100% more effective for the 1 cap starship over the 'equivalent' fleet ship.
Now, this is theory crafting. From my personal experiences in engagements that count, only the part with the fleet ship from 100% to 70% (or maybe 60%) of its units left alive matter.
Having said that, the point I'm trying to make is that a starship balanced at twice the cap health and half the cap DPS of the equivalent fleet ship actually has in practice almost the same amount of actual damage inflicted and still has twice the health.
I'm posting this because I believe that this is a large part of the reason starships seem a little overpowered at the moment and so I want it to be considered for any future tweaks to starships, especially at their low K costs.
D.