As if I couldn't use the same strategy every game. At the moment I have a specific play style which works on high difficulty levels. So I will keep using it until I have time to develop a new strategy. Forcing players to do something doesn't increase strategy. It decreases it.
It seems that we have a very different definition of "strategy" then.
Doing the same thing over and over, regardless of the circumstances, is not strategy. It may have been the first time you did it, but after that it's just going through the motions.
Strategy to me is adapting to the situation every game. It's having to change your strategy to fit the cards you're dealt, instead of looking through the deck and picking your own hand.
I think I'm fairly safe in saying that this is what Chris originally intended the game to be. I don't know if you guys have ever read Chris' blog, but when he first made AI War, he did it because he was tired of playing against the AI in other games. Once you figured out how to beat them, you could employ the same strategy over and over and that was simply boring.
AI War was made in a way that the game would force variety on the player. They couldn't just do the same thing twice and ensure victory.
Over time the game has slowly drifted away from that into something allows you to simply do the same things over and over again, and the players have become used to that, but I don't think that's good design, or what Chris intended, and I don't think we should keep it that way. I've spoken about this topic many times before in many different threads and I've received huge resistance about it.
I've also given the same response each time: If changing the game in a way which forces you to adapt to the situation makes your current difficulty too hard, then lower the difficulty until you no longer have to adapt to the situation anymore. I honestly don't see what the problem is.
It's like players want to keep playing at 9 because it strokes their ego or something.