Going back to the five catagories:
1) Nothing
2)4 M
3)4 C
4)8 M
5)8 C
That is:
2/5ths with 8 or 4/10ths.
2/5ths with 4 or 4/10ths.
1/5ths or 2/10ths with nothing (or whatever the bottom ends up being).
((4*8 )+(4*4))/10 = 4.8 nodes total across 10 planets (average)
4.8/2 = 2.4 nodes specifically either M or C per 10 planets (average)
It's still 2.4 average M OR C per 10 planets with the above layout. 2.6 if the bottom is 2/2. That's with no converters. With converters it is higher. CSG aside though, the player can pretty much pick and choose what planets to take (not every planet will be a gem but the choice is there either way).
You can't label something a buff, nerf or a wash without numbers. The potential is there to go either way and Keith has said the he didn't want to nerf player econ. So with that in mind, I think it will end up being a buff, pending numbers of course
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