Cinth, you may be content playing each game of AI War the exact same way, but my point is that I don't think that's the way it was intended to be played.
I respectfully submit that the game is intended
to be fun The aim of this change is not to improve the human race through making its strategy games harder. If someone thinks they can pull that off, go ahead, but here I'm aiming at something I think I can hit, which is to make m+c more interesting and to make sense as two separate resources within the same mechanic.
@Toranth: so basically it looks like the early game would be metal-heavy and the later game would be crystal-heavy... maybe. Kind of depends on what you build and what you lose.
@various-asking-about-minor-factions: if golems/spirecraft/FS/trader-toys/etc are an issue we can just make them 50/50. I was hoping to stick with a very simple principle (the more powerful the individual unit, the higher the crystal-%) but I think since superweapons are (generally speaking) neatly separate from the base-game stuff it wouldn't be too confusing to just make them 50/50.
@chemical_art: I don't think it's going to be as hard as you think. Either way, I think it's worth it.
@Kahuna:
Anyway.. why planets couldn't have both resources? Why only either Metal or Crystal?
They can if that's what makes sense, but I think that the current distribution heavily blurs the line between metal and crystal. If we're going to blur the line that much (and with m<=>c conversion and with so many units having 50/50 costs or not far off from that) then we may as well just make them into a single resource.
I think the 0/4/8 distribution helps planets feel different from each other in terms of strategic value, which makes for more interesting decision making.
I can't simply capture any planet I want. It's not like if I need metal I would "simply capture a planet with 8 Metal Asteroids". If that planet is in a crappy position I'm not going to capture it.
Sure, and I'm anticipating that. But of a given set of planets that you can pick from to capture, 1 out of 5 will have 8 metal spots. If that 20% of the capturable planets are
all in crappy positions... well, yea, that's going to be an issue. Though even there there's another 20% that have 4 metal spots, which is nothing to sneeze at if you need metal. If 40% of the capturable planets are
all in crappy positions... I don't think things are looking up under any model
And I don't see how the other resource would be completely useless to you; you could just grab it and build more of whatever primarily requires it.
If there's a planet in a good position but it only has the resource I don't need then it would be almost same as if that planet had 0 resource asteroids.
But why do you think you'll only need one of the resources? I don't think even the extreme cases of fleet-only or starship-only would be ok with just 6 harvesters of the "off-type" by midgame, and iirc you don't play either of those extremes.