There are plenty of self-explanatory reasons why not allowing the player to convert one resource into another would improve the game. Fear is the main objection to this change.
If hear reasons that aren't to the effect of "it limits strategic options" I'll be listening intently.
1. On the contrary, it increases strategic options. It makes your choices more difficult and meaningful.Right now, here is how I play:
1. Take all the planets adjacent to my Homeworld.
2. Take the best planets with a CSG on them.
3. Win the game.
That's it! And I can when the game every time like that. Where's the strategy in that?
Adding two different resources would either make me
A) Choose some planets based what resource I wanted.
B) Make me tailor my army based on what resources I had.
or
C) In some games I could probably do my same 'ol strategy and still build whatever I wanted cuz I get lucky.
What is so BAD about that?
2. It makes you build ships you probably wouldn't have built before.You guys already know my strategy in the game's current state. Low cap ships with high health and firepower (including Starships).
There is nothing in the game right now preventing me from doing this. Therefore, there's no reason to ever have to change the way I play.
However, Keith makes it sound like the heavier, lower cap stuff like I like to build, will have a significant Crystal cost. So now I need to switch my playstyle up, or find an abundant Crystal source, to keep playing this way.
I might start having to use high-cap swarmers, even though I *NEVER* use those, because they have no Crystal cost, and I need to balance out my checkbook somehow.
The game is forcing me to adapt and be a better player. What is bad about this?
3. It makes holding on to certain key positions on the map more important:Right now, there are only 2 areas of the map that are absolutely essential I don't lose:
1. My Homeworld and the planets adjacent to that.
2. The planet I take with an ADV. Factory.
With the amount of turrets and defenses the game gives you, this is not difficult to do. Adding new planets of strategic importance in the way of resources would force the player to have to defend more than 2 places at once, which in my opinion, is the way AI War was meant to be played to begin with.
4. This new resource mechanic could make Economic Stations useful again.Self explanatory, but an Econ Station which gives you a resource which you didn't have to go find before, and which you can't convert, is a pretty huge deal. I think Econ Stations need to be brought back into the fold, and this is a good way to do it.
I could keep giving you reasons why it's a good idea, but why should I?
You haven't given us any good reasons we shouldn't other than, *I don't want to have to change how I play*.
So lower the difficulty enough until you don't have to. Why call it a Strategy Game if you can just do the same thing every time? Might as well call it an Algorithm Game.