Author Topic: So... Spirecraft doesnt works on 10 planet games now?  (Read 1009 times)

Offline The Hunter

  • Full Member Mark II
  • ***
  • Posts: 153
  • H/K Mk5
So... Spirecraft doesnt works on 10 planet games now?
« on: June 09, 2014, 01:09:10 pm »
I've just started random 10 planet game with spirecraft medium, and i cant find any asteroids. Not sure if its intended or not so posting here. Save attached as well.

Also crafty spire AI doesnt seem to be getting any spirecraft except for lone implosion mk5 I've destroyed in the beginning.  ???

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #1 on: June 09, 2014, 01:12:42 pm »
It doesn't put asteroids on homeworlds (of any player) or planets adjacent to homeworlds.  Are there any other planets in this particular map?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline The Hunter

  • Full Member Mark II
  • ***
  • Posts: 153
  • H/K Mk5
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #2 on: June 09, 2014, 01:16:45 pm »
Oh. That explains it. Every planet except for 2 planets I've capped is core world or AI Homeworld, and those planets that I've capped were adjacent to my HW. Well then, no spirecraft for me i guess.  :-X
What about crafty spire though? 1 Hour into the game and I've only saw that lone implosion mk5.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #3 on: June 09, 2014, 01:18:47 pm »
Both Golemite and Crafty Spire were implemented by Chris and I honestly don't know when/where/how-many it gets of the special units :)  Iirc they're seeded all at the beginning and it gets no more of them, but I'm just guessing, and that seems odd.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline The Hunter

  • Full Member Mark II
  • ***
  • Posts: 153
  • H/K Mk5
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #4 on: June 09, 2014, 01:25:02 pm »
Both Golemite and Crafty Spire were implemented by Chris and I honestly don't know when/where/how-many it gets of the special units :)  Iirc they're seeded all at the beginning and it gets no more of them, but I'm just guessing, and that seems odd.

Ah. Well, its justified for golemite since golems are pretty powerful, especially after buff. Though considering that crafty spire is the red AI of death, he really needs a way to get more of them, imo, as it stands golemite is actually harder despite being marked as lower difficulty that crafty spire.

Offline Bognor

  • Hero Member
  • *****
  • Posts: 570
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #5 on: June 10, 2014, 01:12:04 am »
Late last year I started a game against Crafty Spire, and after a few hours, hadn't seen any Spirecraft.  So as a test, I started a fresh game with full visibility, and noticed several spirecraft around the place, mostly on homeworlds or coreworlds, and largely of the suicidal type (from memory, I think they were Martyrs and Rams).  My guess is that the reason I hadn't seen them in my original game is that they were all destroyed fighting minor factions (Human Marauders, Roaming Enclaves, Neinzul Wardens, Dyson Sphere) early on, and as Keith says, the AI doesn't get any more. 
Your computer can help defeat malaria!
Please visit the World Community Grid to find out how.

Offline The Hunter

  • Full Member Mark II
  • ***
  • Posts: 153
  • H/K Mk5
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #6 on: June 10, 2014, 07:00:35 am »
Well, i've finished that game with victory, there was only one other spirecraft, mk5 attritioner which was hiding on one of planets, kinda underwhelming for the red AI of death. :P Also trader didn't spawned at all(I guess its limited to non-HW, non-nearHW planets as well?).

Also a bit offtopic, but is it intended that game shows "You win!" before second Avenger is destroyed?

Offline Shoat

  • Newbie Mark III
  • *
  • Posts: 30
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #7 on: June 10, 2014, 08:29:43 am »
Well, i've finished that game with victory, there was only one other spirecraft, mk5 attritioner which was hiding on one of planets, kinda underwhelming for the red AI of death. :P Also trader didn't spawned at all(I guess its limited to non-HW, non-nearHW planets as well?).

Also a bit offtopic, but is it intended that game shows "You win!" before second Avenger is destroyed?

Trader's lobby option straight-up states that it requires a minimum galaxy size (either 30 or 40 I think) in order to function.

Offline tadrinth

  • Hero Member
  • *****
  • Posts: 507
Re: So... Spirecraft doesnt works on 10 planet games now?
« Reply #8 on: June 10, 2014, 11:00:01 pm »
You don't need to kill either avenger to win, you just have to take out both AI Home Command Stations.  In theory you could clear one HW, then clear the other, then kill them both at the same time and not need to deal with either avenger.

Of course, with the recent changes to the HW counterattack exos... that's going to be a very painful strategy.