So I have been thinking about the new player experience a lot lately (since I have been teaching my dad), and there are quite a few thoughts I have had on things. A lot on the UI that I will have to refine and post another time.
But the most notable one is the one I had today. I was thinking of putting together a whole series of short video guides (2-3 minutes at most on a particular topic like, say, Golems (if a video is only 30 seconds it's perfectly good)) on various things to acquaint a new player with the game and it's vast complex web of tools.
Yeah, this is a big project and I probably am not the best person to do it, but hey, I had an idea, and I want to try.
So, could I grab you guys for some brainstorming? What would be a list of topics a new player to AI War might want access to? Particularly not in any order, but rather on an on demand basis as they discover things and want to understand them.
The things that come to mind first are the major features, or tools that the player can get in the base game and expansions.
Scouting
Advanced Research Stations
Advanced Factories
Hacking (possibly split into more than one video)
Golems
Spirecraft
Champions, basics of them and the side missions as seperate videos
The Zenith Trader
Along with more basic things like
Game setup
Coop
The options menu
The CTRLS menu
Modular ships
What are all these stations and ships when I start the game?
Fleet management and controls
Or things about dealing with the AI
Wave Defense
Cross Planet Attacks
AI Eyes
Ion Cannons
Alarms
Counterstrike Guard Posts
Fortresses
Hybrids
Deepstrike
Special Forces
Core Shield Generators
Core Guard Posts
As well as ones that point you in the ways you can win the game
Dealing with the AI Homeworlds
The Fallen Spire Campaign (definitely more than one video)
Showdown Devices
What I am canvassing for is what more things to add to such a list so that we can have a nice complete set of topics. Not all these videos need (or should) be made by me, so it would be good to have a master list to work off of.
This idea is as a companion to the wiki and a more concise way to present advanced tutorial information. My vision is based a lot on the videos you find on the Minecraft wiki. (
Example, and
example)