Author Topic: Best suicide groups?  (Read 1127 times)

rubikscube

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Best suicide groups?
« on: May 03, 2010, 08:07:14 pm »
suicide mission or not, choosing which ships to take out several targets is hard

First, what's your target, a command station or worm hole clearing, or rambo style kill everybody till you die

Include starships ? (expensive and slow unless it's gonna survive )

Include frigates ? ( slow and expensive plus long range no use? )

transports needed?


Offline ShadowOTE

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Re: Best suicide groups?
« Reply #1 on: May 03, 2010, 08:19:30 pm »
Depends on what's in the system and what i've got with me, and where. If I need to cap the system I might start with the command station, assuming I can repel the ships that unlocks. After that I'd try bringing in Z-Bombards or Dreadnaughts and pounding the system to rubble from outside the range of anything other than snipers, with MRSs to heal the fleet. Late game things get tough though, so even then it might take some time unless you can fortress drop the system after you cap it. The worst case scenario is tons of lightning turrets + grenade launchers and Z-bombards on a core world, at which point you're pretty much screwed unless you can affort to waste hours breaking defenses with waves of thousands of ships. No really good way to take such a system, since at that point even a nuke isnt guaranteed to get more than half the nasty stuff (ie, lightning turrets and non-core ships and turrets, which could still leave you in trouble if you're late game with high AI progress).

rubikscube

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Re: Best suicide groups?
« Reply #2 on: May 03, 2010, 08:28:50 pm »
I just meant specific targets, in your case using ALL of your forces to take down a core is different than specific targets, if you meant a high level world, using bombers in transports is usefull

Offline Aegis

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Re: Best suicide groups?
« Reply #3 on: May 03, 2010, 08:59:45 pm »
If I have them unlocked, low-ppowered planes. yank em into full power right by the cmd station. If not, I send as many units as I can spare and hit posts, starting with the spec forces post.

Offline danando

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Re: Best suicide groups?
« Reply #4 on: May 04, 2010, 03:43:24 pm »
i dont know but if want a non-suicide group it has to be golem army :D:D:D
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Offline Hellheart

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Re: Best suicide groups?
« Reply #5 on: May 05, 2010, 01:32:56 pm »
If I have them unlocked, low-ppowered planes. yank em into full power right by the cmd station. If not, I send as many units as I can spare and hit posts, starting with the spec forces post.

LP-cloaked Space Planes ++. They're fairly inexpensive and will rip specific targets apart in sufficient numbers (100 or so Mark I's will instantly destroy a Command Center). Just make sure you get all the lightning turrets and AOE ships at the wormhole where they'll be entering the system (or the tachyon beam generators, but a fair number of high-mark enemy planets will have cloaked ones as well), as otherwise they may all die instantly. Also don't attack SF guard posts or targets by fortresses unless you've got many, many planes, because you will lose them very very quickly.

If the planet has an Ion Cannon and Mark III tractors, and you lack a cloaked or teleporting ship that can deal good damage to structures, you're best served using transports. They don't cost much knowledge and can save you ridiculous numbers of losses, and there's no cap so you could theoretically send in 20-50 decoy transports into a very strong enemy system along with the ones actually carrying troops.

Early-game when you're attacking low-level planets, sending 10-30 fighters through to eat the tractor beams and then bomber-rushing the Command Center works just fine. I usually move the bombers to the outskirts of the system afterwards rather than trying to bring them back into the wormhole, because that reduces losses quite a bit.

I generally never include frigates or starships in these attacks because they're too slow, although it could work an enemy planet with no long-range dangers to speak of and early on Frigates a necessity for taking out SF guard posts. It would just take extra time, which you may or may not have. Note that this is a moot point if you use transports, since anything that can board a transport suddenly becomes ridiculously fast. Also note that Raid Starships are in a class of their own, since many players use them to rip through multiple enemy systems with no support whatsoever.
« Last Edit: May 05, 2010, 01:37:46 pm by Hellheart »