Poll

Should we adjust Fallen Spire Shard Speed and Chase-exo spawn rate?

No, leave it (At 4x what it was in 5.0).
11 (47.8%)
Yes, change it to 3x what it was in 5.0.
7 (30.4%)
Yes, change it to 2x what it was in 5.0.
5 (21.7%)
Yes, change it back to what it was in 5.0 (i.e. I like watching movies while I wait for shards!)
0 (0%)

Total Members Voted: 0

Author Topic: Should we adjust Fallen Spire Shard Speed and Chase-exo spawn rate?  (Read 5819 times)

Offline Histidine

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Re: Should we adjust Fallen Spire Shard Speed and Chase-exo spawn rate?
« Reply #15 on: October 23, 2012, 01:16:59 am »
I'm in favor of 2-3x for both for now, hoping for
spawn rate multiplier < shard speed multiplier option
perhaps coupled with increased distance of shard spawn from homeworlds.

Also, the Mothership come after you when you unlock the last shard. That directly ties in to why it's there in the first place, and yet on an ordinary "win by exo-galactic transceiver" FS game I don't think you ever need to fight it at all.

Offline xX Eldest Xx

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Re: Should we adjust Fallen Spire Shard Speed and Chase-exo spawn rate?
« Reply #16 on: October 26, 2012, 11:53:53 am »
I'd say perhaps twice as fast as it used to be. I triggered a shard recovery last night and was almost overwhelmed. On the other hand, its no fun waiting for the later shards to crawl across ten worlds.
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Offline Bossman

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Re: Should we adjust Fallen Spire Shard Speed and Chase-exo spawn rate?
« Reply #17 on: October 26, 2012, 12:06:54 pm »
I've voted for 2x. At the Epic speed, 4x means the shard moves faster than most units, meaning the player has to slow it down and provoke more chase spawns to escort it through enemy territory. Or have it make a break for home, only to be caught by chase groups led by Spirecraft Shieldbearers and Implosion Artillery while help is too far away.

Offline keith.lamothe

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Re: Should we adjust Fallen Spire Shard Speed and Chase-exo spawn rate?
« Reply #18 on: October 27, 2012, 11:54:49 am »
This is what I went with for now:

Quote
* Adjusted Fallen Spire shard speeds again, since the increased intensities necessary to match the increased speed were a bit much early on.  Now the first shard is back at the original (1/4 of recent) speed, the first city shard is 1/2 of recent, the second city shard is 3/4 of recent, the last shard is actually 5/4 of recent, and the others are unchanged.  The intervals between chase spawns have been adjusted accordingly.
If there's still troubles after this, we'll keep tweaking :)
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Offline zoutzakje

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Re: Should we adjust Fallen Spire Shard Speed and Chase-exo spawn rate?
« Reply #19 on: October 27, 2012, 01:17:21 pm »
A while ago in some old thread I already suggested to increase shard speed and also increase spawn size (not rate). I will stick to that idea, but I don't mind very much. I haven't played with the new shards yet, but I'm just happy they move a lot faster now.