Increasing the amount of damage Fighters do early game doesn't stifle their role as cheap, early game meatshields, it just makes them better at it. It also makes them better at it lategame as well, as said damage carries through the 4 Marks.
In other words, I don't see how buffing Fighters (without changing the cost) changes your playstyle at all. It changes your
perception of the playstyle. Should your perception of your playstyle prevent us from buffing Fighters raw damage enough that they will still be useful late game?
I don't mean this as an insult, your argument just seems to be the most popular when discussing this issue. Even though your playstyle would remain the same (buffing the Fighters won't make them less useful early game
), your perception has changed, making you uncomfortable with how you view Fighters should be. That doesn't seem like a legitimate enough concern not to buff them, as some people actually want them to be useful late game.
The point I'm making (and have tried to make from the beginning), is that we shouldn't be hindering the game's growth and evolution, and denying new playstyles, because some people are uncomfortable with the perception of how a unit should be. I don't see how buffing the Fighter changes anybody's playstyle at all, it just opens up new ones.