No.
I don't think we need second fighter/bomber thread
So the reason you don't think the Triangle should be balanced is that you don't want there to be a discussion over how to do it?
The problem with the previous threads was that we couldn't come to an agreement on what our focus was. I think that if we can all agree that we want the Triangle to be balanced, the discussion will be a lot more productive than arguing over playstyles. In the end, the solution will come up to a vote, so it should be pretty civil (if that's what you're really worried about).
I'm not sure if your answer is serious though.
We could just unify all ships into 1 type and all enemies into 1 type and be done with it...
Why nobody does that should be obvious hence I agree with rabican ;p
*Facepalm*, units in an RTS can be balanced for their cost and role, without doing the exact same thing.
In Starcraft 2 there are many different types of units that do many different things, but they are all relatively balanced for their cost.
In DotA (a game based on an RTS), you've got heroes with wildly different abilities and uses, but all whom are relatively balanced with one another, they just have different roles.
In Homeworld 2...etc.
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So, to be clear Ere4s3r, your stance is that 1 Triangle ship should be blatantly more powered than the other two, so that they all don't turn into the same thing?
After examining the options...
I could find no conceivable way we could all agree on what is balance to begin with, yet alone for ships of different roles.
So, no. It could never be done to satisfy everyone, so should not be the goal.
That's a discussion for a different thread, I already told you that. We'll discuss our different options and eventually vote on them. Who knows, we may come up with something most people agree with. Don't just give up because
you can't figure anything out.
I know I am taking a lazy argumentative path here, but let me put it this way. AI War works. it does not need core level rebalance of basic gameplay. As such, why or why not is irrelevant. It is how it is because it works. And because it works, there is no reason to even think about a change. Unless you can prove a clear case where the current system is flawed and leaves you with no option, why should we argue about things that need not be argued?
If you don't want to talk about it, then don't take part in the discussion. Don't prevent other people from talking about improving the game because you think it's perfectly fine as is. There's plenty of other threads to look at.