Author Topic: Should shields leave remains?  (Read 4706 times)

Offline mindloss

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Should shields leave remains?
« on: September 19, 2011, 07:54:48 pm »
I realize they're not turrets, but they practically are. I'm in a game where I had a couple of shields set up just right so that the AI had to crawl its way around them through a snaky line of turret death. Anyway, shields got popped, and I had to spend a few minutes figuring out where to rebuild them. I gather one of the primary reasons behind having remains/rebuilders is for convenience factor, as redeploying turrets every time they wipe would be a nightmare. Any good reason not to add shields to that list?

Offline keith.lamothe

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Re: Should shields leave remains?
« Reply #1 on: September 19, 2011, 08:06:28 pm »
I don't recall any mobile thing having remains, but I don't recall any particular reason they can't.  Chris?

Not sure it'd be a good idea either way, though.
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Offline Mayjori

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Re: Should shields leave remains?
« Reply #2 on: September 19, 2011, 08:09:52 pm »
its a great idea.... as a trade off, make them immobile.

Offline keith.lamothe

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Re: Should shields leave remains?
« Reply #3 on: September 19, 2011, 08:10:24 pm »
We've gone the immobile road with them before, it's a mistake; being able to adjust them slightly is highly important.
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Offline Ranakastrasz

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Re: Should shields leave remains?
« Reply #4 on: September 19, 2011, 08:22:47 pm »
We've gone the immobile road with them before, it's a mistake; being able to adjust them slightly is highly important.
I will say I agree with this, and I do, but I want to know your reasoning for allowing them to move slightly.

Offline mindloss

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Re: Should shields leave remains?
« Reply #5 on: September 19, 2011, 08:56:38 pm »
Being able to move them, however slightly, can be really useful: either for slight repositioning if you've made a mistake in placement (e.g. covered some offensive turrets), or more devious tactics.

And I'm not sure being able to rebuild them is something that needs a nerf to compensate for... does rebuilding actually save any money? My understanding (probably faulty) is that rebuilding costs half the turret cost, and once rebuilt the turrets are at half HP, and that repair in general costs the full amount... which is the part I'm actually doubting...

Offline Gudamor

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Re: Should shields leave remains?
« Reply #6 on: September 19, 2011, 09:15:14 pm »
Repairing I'm certain costs less than the build amount. Take a look at how much golems "cost" versus how quickly you can repair them.

Offline keith.lamothe

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Re: Should shields leave remains?
« Reply #7 on: September 19, 2011, 09:20:10 pm »
Repairing I'm certain costs less than the build amount. Take a look at how much golems "cost" versus how quickly you can repair them.
Rebuilding != Repairing, but yes, Rebuilding is still cheaper because the unit starts at 50% complete instead of 0%.  Still doesn't really require a nerf.



Quote
I will say I agree with this, and I do, but I want to know your reasoning for allowing them to move slightly.
Some things can actually bump an ff, and if you couldn't move it you might have to just scrap it.  Also it's really nice to be able to correct for a mistake when laying out your defenses, and to not have to particularly place your ffs first or last, etc.
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Offline mindloss

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Re: Should shields leave remains?
« Reply #8 on: September 19, 2011, 10:02:54 pm »
Workaround to my original complaint: build a tachy emitter/warp sensor/cheapo turret of your choice directly above the FF once it's where you want it. Sort of like a ball marker, but with giant space objects.

Offline SNAFU

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Re: Should shields leave remains?
« Reply #9 on: September 20, 2011, 10:07:09 pm »
I think this is a great idea but while we're on the topic of remains, would it be possible to have other immobile or semi-mobile support objects like say, Space Docks leave remains as well? ¬¬

Offline Fleet

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Re: Should shields leave remains?
« Reply #10 on: September 20, 2011, 10:21:00 pm »
Speaking of stuff rebuilding remains so that re-building planets is not such a pain after AI CPAs (I emphasis bases), where is the template action!?

Offline Coppermantis

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Re: Should shields leave remains?
« Reply #11 on: September 20, 2011, 11:38:14 pm »
Oh yeah, that's something I've wanted for a while. I have a lot of specific designs for specific areas (wormhole defense, grav turret line, etc.) that is a pain to build each time.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline zebramatt

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Re: Should shields leave remains?
« Reply #12 on: September 21, 2011, 03:00:03 am »
Speaking of stuff rebuilding remains so that re-building planets is not such a pain after AI CPAs (I emphasis bases), where is the template action!?

Not yet ported into the Unity version, I believe.

Offline Mayjori

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Re: Should shields leave remains?
« Reply #13 on: September 21, 2011, 12:22:32 pm »
i would be happy for now if shields would leave remains, the way it is now feels to micromanagy

Offline KDR_11k

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Re: Should shields leave remains?
« Reply #14 on: September 21, 2011, 02:23:10 pm »
I vote for shield remains. That means rebuilding my command center environment is a fire-and-forget thing, not having to wait for the CC to finish before I can make the FF again.