Author Topic: Should negative energy (but not brown out) be more punishing?  (Read 1358 times)

Offline Jesterman

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Should negative energy (but not brown out) be more punishing?
« on: February 01, 2011, 12:04:55 pm »
Unless I've not noticed an already existing mechanic, I feel that having over-stressed generators (i.e. youve gone into the red with your energy budget) should be a more punishing occurance. Currently, If you go into a negative balance, it is all too easy to simply pause the game and flick off some un-used units.

 (this means not having a brown out, but being on any number below 0 in the power budget)

Think of it this way, If a power plant in reality is taxed beyond its intended abilities, there becomes a severe amount of diminishing return and the machinery obviously takes more wear in a shorter amount of time.




I propose one of two (or possibly both) downsides to staying inside a negative power supply:

    1.    If/when your generators become over taxed like that, the efficiency of your metal and crystal mining buildings could drop by a small degree.
    
    2.    (my personal favorite idea) The generator or generators which are keeping the entire power grid from going into brown out begin taking a very slow self attrition damage to simulate increased wear and tear. This could be so that it would take 10 or so minutes before an unattended, over stressed generator would fail and break as if it were destroyed by an attack.    --This attrition could be dealt with easily by even just 1 engineer (or more if balance requires) yet would obviously present a slight extra strain on your resources and would tie up the attention of an engineer every once in a while.

The 10 minute attrition would allow for MORE than enough time to build some form of back up generator or to rebuild generators which were lost, thus addressing the negative balance.

There would be no more micromanagement than now as these effects would manage themselves depending on your overall power status, something that i think every player keeps a close eye on.


Tell me what you guys think. I wonder if this would still be balanced and if anyone would find it to be an interesting situation to run into.

If there are any questions or suggestions, id love to hear them.




Offline keith.lamothe

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Re: Should negative energy (but not brown out) be more punishing?
« Reply #1 on: February 01, 2011, 12:11:58 pm »
Normally I'm all for adding interesting challenge, but:

Going negative beyond a certain threshold has pretty significant consequences (ffs shutting off, etc) that can basically end the game if they happen at the wrong time.

Going negative at all basically stops all ship production.

The only real defense against quick-AI-raid-dropping-your-energy-into-the-negatives is building a pretty massive surplus of them.  That would increase player demand for auto-energy-management, which gets into the kind of playing-for-the-player that we really don't want.

Iirc, it used to be that any negative would shut off ffs and whatnot, and this "buffer zone" was added to give players a chance to react.


In general the energy system in the game is in a tenuous balance that doesn't upset too many people and I'd like to keep it that way ;)
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Offline Red Spot

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Re: Should negative energy (but not brown out) be more punishing?
« Reply #2 on: February 01, 2011, 12:14:34 pm »
I think it is ok as it is, however I would be just as fine with a concept where "everything" stalls when you have a brown out. (Everything incl ships, excluding construction ofcourse.)

Offline SalientBlue

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Re: Should negative energy (but not brown out) be more punishing?
« Reply #3 on: February 01, 2011, 12:27:23 pm »
What is the threshold for bad things happening when you're at negative power?  I've been at -20,000 or so a few times, and didn't notice anything shutting off.

Offline Echo35

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Re: Should negative energy (but not brown out) be more punishing?
« Reply #4 on: February 01, 2011, 02:05:29 pm »
I'm fine with it as is. I can't remember how many times I've had a Cutlass wave somehow manage to not die by my defenses and wipe out all my power plants to the point where I'm at -80K or something silly.

Offline keith.lamothe

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Re: Should negative energy (but not brown out) be more punishing?
« Reply #5 on: February 01, 2011, 02:09:25 pm »
Yea, that's exactly the sort of thing that makes me not want to make energy any more punishing.  The AI's already pretty good at nailing you there.
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