I agree that the tractor beams do detract from using the golem to annihilate engines and kite enemy ships, due to it being relatively fragile. While you could toggle the power of the golem when running away, I think that fact really means it does not fit in the game in it's current state, considering the anti-micro goals for AI war's game design. Now if it had radar dampening that was slightly shorter than tractor range, then aside from around wormholes or other tractoring ships or force fields (which can cause the targets to be in range) it would be reasonably durable. However, This does mean it has a different role than engine annihilator, So I have to ask. What is intended role of the Black widow golem, Until that is answered, it is hard to decide on any changes.
edit:
Actually, I think this statement should be applied to every unit in the game (regardless of how long that would take). Asking the questions.
- Why was this unit added/changed. (like siege starships...)
- What was/is it's intended role.
- Does it function reasonably at it's role.
- Does it have a significant role overlap with other unit's of it's power level. (meaning leech starships does not overlap with parasites, as starships are fleet ships have different power levels)
- (how much) does it add to the game.
You need to get the answers to these from a decent number of people (devs and players both) and compare them.
After that, the desision tree gets so large I have no idea how to write it. (Maybe I should look at the AI blog article
)
I think I could come up with a few more, but regardless, I think those would be a good start.