Author Topic: Ship Positioning / Collision Priorities  (Read 925 times)

Offline zebramatt

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Ship Positioning / Collision Priorities
« on: November 28, 2009, 12:37:37 pm »
What are the currently relative ship positioning and collision priorities for all ship types?

Advance Research Stations are constantly drifting to the outskirts of the fleet I've got set up to protect them. I've got knowledge stealing groups forcing my ARSs straight into enemy bomber range left right and centre here...

Also, two somewhat related points:

1. If you try to position a Starship, A, on top of another Starship, B, A doesn't simply move as close to B as it can, it actually moves right the way to the edge of the cluster of ships. It's quite amusing to watch in x4 speed - the selected Starship will yo-yo in and out of the group everytime to click to position it! Something a little awry there  :)

2. Not sure if there's anything you might do to improve this one but ships shift relative positions to one another quite a great deal in group move orders. You might position a Starship so that it's nicely surrounded by little ships on one side of the map (as you exit a wormhole, for example) only to have it positioned right on the edge of the group, with far fewer connections to the wee ones, by the time you reach the other side of the map.


Incidentally this is all on the current full release (v2.0).


Offline Revenantus

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Re: Ship Positioning / Collision Priorities
« Reply #1 on: November 28, 2009, 12:53:00 pm »
The current collision priorities for mobile units are;

  10000: Immobile ships
  10000: Force Fields, Movable Command Stations
  1000: Mobile Repair Station
  800: Transports, Golems
  500: Starships
  200: Munitions Boosters
  100: Engineers
  50: Warheads, Resource ships (science lab, etc), Sensors (tachyon drones, etc), Colony Ships

Everything else is of the lowest priority, including advanced research stations. I suggest that they should be given a collision priority of 50.

1. If you try to position a Starship, A, on top of another Starship, B, A doesn't simply move as close to B as it can, it actually moves right the way to the edge of the cluster of ships. It's quite amusing to watch in x4 speed - the selected Starship will yo-yo in and out of the group everytime to click to position it! Something a little awry there  :)

Ah, good point. Also added to the suggestions forum.

2. Not sure if there's anything you might do to improve this one but ships shift relative positions to one another quite a great deal in group move orders. You might position a Starship so that it's nicely surrounded by little ships on one side of the map (as you exit a wormhole, for example) only to have it positioned right on the edge of the group, with far fewer connections to the wee ones, by the time you reach the other side of the map.

Already on the list. Hopefully allowing the formation to be preserved through wormholes will be possible - http://arcengames.com/forums/index.php/topic,317.0.html

Offline Spikey00

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Re: Ship Positioning / Collision Priorities
« Reply #2 on: November 28, 2009, 02:23:16 pm »
I find it annoying when Starships refuse to stay in the middle of fleets to grant the weapon bonus damage multiplier (and having trying to move them into the cluster they courteously go on the outskirts).  That would be a helpful feature!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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