So I rolled the Shattered Pillar Zenith scenario for my first nebula. I observed that the bases only reward XP on death if my champ is within range of them (which I believe is part of the "champ has to be close enough for the reward" mechanic). This is a bit annoying, though: I barely got over to one of the Neinzul buildings in time for the XP reward, and there was no way for me to get to the Spire building halfway across the map before it went down, meaning I "lost" half of the available reward and almost lost all of it for those two buildings. Since this is the first scenario, it takes far too long to repel the enemy ships (in my view) as it is, so the sooner I can level up the sooner I can actually finish the scenario.
Is this intentional? It seems that this scenario is intended to mirror MOBA games, with these base buildings serving as the "towers." In MOBA, though, the player is generally not intended to take on the towers, instead choosing to keep their creeps safe so the creeps can take down the towers. As a result, the XP reward for the towers is given to the player regardless of how close the player is when the tower goes down.
Would it be possible to ensure that the champ receives the XP reward for these buildings, even if they had to go back for repairs or to kill the ships attacking one of the Zenith buildings? I'm thinking something like an "always reward XP" flag for those buildings, though of course there would be several ways to implement it. I'd also think such a flag would also be worthwhile for a few other buildings, like the command center, though that may be deemed too game-breaking / exploitable.
Alternately, am I being too OCD about it? Is the player expected to not get all of the possible XP from that scenario? Worst-case situation, should the player not expect to receive any of the XP for the buildings (due to slow travel time + spending most of the effort killing enemy ships)? What is the "balance point" (as much as XP gain can be balanced) for the scenario?
As a side note, somewhat asking for a spoiler, but does the number of buildings that survive affect the rewards from the scenario? Or am I being too OCD about that as well?