I'm starting to get that assured feeling that this Unity version is going to leave the SlimDX version in the dust. This update really compliments the last large update nicely. The Message Log button = win. The Stats/Control windows and all that data to behold is amazing. This is exactly what I like about the flexibility of the programming we get - lots of options. You can always choose to ignore them if you like, but can also delve as deep as you wish. I don't care if the Options menu is 15 pages long...I love all that.
The background/starfield debate - Ahhh, yes. We will look back on this one in about a year and chuckle, I promise. I like the changes made very much...and I'm also a convert to the reasoning Chris offers with different environments exhibiting adverse characteristics. I did a little test with this by starting a new game and quickly exiting to the landing page. I did this 15 times in a row and got quite a vast array of diverse looking settings - one of those 15 was the 'Hubble Effect' (posted below). That mystery noise map that some people are seeing can be seen here at large. But...then I got to thinking...1/15 of the maps - that is a fair compromise between programmer and audience.
So, I'm much happier about this in general now.
In a brand new game (v3.800 ---> Concentric map/20 planets/AI x2 6/6 both Random Easier Moderate / Shield Bearer bonus ship), it just feels solid over here. I'm not having much lag or jerking around, no audio artifacts or dropouts (albeit, a bit heavy on the low end - need to check my Xonar DX EQ settings), and basically a really smooth experience. The game exits as fast as normal for me and I'm not having any showstopper moments. All balance issues, tweaks, minor glitches aside...it's getting there quickly.
Now if I could just get Civ V to include half the options in this game and some robust diplomacy menus, I'd bump up my score on that game a couple notches.