There are a scarce few of us brave enough to try out the world that exists without wave warnings. Even fewer of us who come back to it time and time again.
And then, there is an even smaller group of people that subscribe to the theory of cross-planet waves. A group so small, that not only is it never mentioned on the forums, that I myself am the only person known to go back to this pair of horrors time and time again.
And yet I refuse to back down. I will sit here and take this punishment time and time again.. Except.. Sometimes, I feel like I need a little bit of help. This is one of those times.
At the moment, I feel like there are a few mechanics that I currently absolutely CANT make use of. There are a lot of things I feel could be slightly better to help with it.
Lets begin with something fairly mundane - in the ctrl section, there is a setting "alert when x units on planet". This needs to do one of two things:
ALWAYS show up bright red with flashing etc (the same that happens when a command station is under attack)
Make noise. Maybe repeated noise. A great blaring klaxon.
Provide an option for the above. Let us decide if the planet is important enough enough to have these warnings
The primary goal of these is to make it known IMMEDIATELY when an important something has enemies nearby. If there are raid starships near my home system, I want to be notified IMMEDIATELY, not when they start attacking my homeworld.
Second, something that I am not really sure about. I am thinking about an alert that is given immediately on an enemy wave hitting. At the moment, a wave starts at "9001 infiltrators and 3 raid starships going to Red Homeworld in 3:00", and counts down. The moment that wave hits.. Nothing.
I think we could potentially change this to a lasting alert that says "Wave of 9001 infiltrators and 3 raid starships spawned on Red Homeworld". Possibly until dismissible, or maybe even until 90% of the fleet is destroyed? Not really sure how the mechanics of this will work.
Even then though, this doesnt address some of my concerns. For instance, there is an entire ability "advanced warp detection" that is absolutely and completely useless to me. I believe it is completely useless to anyone with Crossplanet Waves. I would propose that an advanced warp sensor will provide a warning when and WHERE a crossplanet wave is spawned, up to 2-3 systems away from the sensor itself. I am not sure as to how the mechanics of this will work, but I feel they need to be more useful than what they are now.
They also could provide greater warnings of exo waves and their compositions (for instance, a adv warp detector might tell you if there are golems or spirecraft nearby). I am not really sure if this is good or not, but mostly I am just throwing out ideas. They need to do something, where currently they dont.
Anyway, I think that mostly covers my thoughts on the matter. I believe this is a very different way to play, and I encourage people to try it.