If you have exo-waves incoming, you also have some sort of super-weapon enabled that is more powerful then anything the fac/fab can give you.
Golems don't do anything vs Exos. See for yourself how a Golem does vs 400 Mark II fleet ships, 5 Mark IVs of all starships, a couple of beam and core starships, about 5 of Mark IV Spirecraft Shield Bearers (that also have weapons unlike the human versions) and Spirecraft Siege Towers and possibly a Golem or Mark II Hunter/Killer. Attack those with an Armored Golem and it will get 1 shot LOL. The biggest "problem" with exos is the insane amount of Starships. I'd rather rake a Hunter/Killer than dozens and dozens of Starships.
BUT.. now that the gravity turrets, effects and immunities have been changed.. exos are no longer immune to Gravity effects.. which is great (no sarcasm(that wasn't sarcasm either)). So defending stuff will be easier. Before it was retardedly hard to figure out which ship was the "leader" of the exo and snipe it with Spirecraft Penetrators (everyone in the exo attack force were immune to gravity effects as long as the "leader" was alive).
Hmm.. I really want to test some stuff now.. can't wait till the 6.016 patch is out.
My point was in a game with no super-weapons, a Fac/Fab is a strong increase to your fleet's total firepower.
In a game with super-weapons, that same Fac/Fab's increase to your fleet's total firepower is significantly less in terms of what total percent of your fleet's firepower.
(Random numbers to make a point.)
No super-weapons: Fab is 10% of total firepower, basic ships 90%.
With a Golem: Golem is 15%, Fab is 8%, basic ships 77%.
So, no super weapons, Fab is 10% increase in firepower with no competitors.
With golem, Fab is 8%, Golem is 15%, golem is twice as much relative firepower then the fab, so the fab is a lot less desirable with super-weapons around.
I was not trying to imply that a golem could solo an exo-wave, my point was that a golem generally gets you more firepower for the AIP cost of capturing the system so it is (almost) always a smarter choice to take the golem over the fab.
Which leads back into my question of how are we trying to tweak fabs. Are we aiming for a game with exo-waves present? Or a game with no exo-waves present? That is two very different balance points. Both in how what increase in strength capturing the structure gives us, and also in how vulnerable the structure is.
D.