Note: This doesn't affect players playing solo, but multiplayer players please note that this version contains experimental network code. Basically, the entire TCP-based networking code from past versions has been ripped out, and a (hopefully faster) UDP-based solution has been put in its place. There may be problems. However, I really could use feedback on how this new solution is working, so if you have a chance please do test it out. So far no issues have been reported that are actually related to the new network code, and it is much faster for those who had problems before, so it is highly likely that this will become the new networking stack for the game.The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1202B.zipThat version is an upgrade from version 1.201, so you have to already have 1.201 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.202A:
(Cumulative release notes since 1.201 are attached at the bottom)
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-Raiders, which were supposed to be immune to tractor beams (as their unit description text says), were not. Fixed.
-The attack range of raiders and teleport raiders has been made much more midlevel, to help differentiate them from your standard fighters and similar ships.
CHANGES FROM PRIOR PRERELEASES
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-Fixed a crash bug in 1.202A when switching to planets without any planetary summary items visible in them.
-There was a piece of panel incorrectly shown behind the minimap display button in 1.202A. Fixed.
-The low energy warnings have been moved down in order to not overlap the resource bar.
NEW ART - Philippe Chabot
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Combat Style Buttons
Polished Galaxy Map Buttons