Scout Starships are currently
fairly Broken
Reason is simple, you ever moved one with your fleet through a wormhole? No? let me tell you what happens
Ships warp in
Combat begins
Scout starship... moves to the border of the system and consequently dies because tachyon emitters have it spotted but the ship moves away from them, instead of staying with the fleet so they can be destroyed.
I know the scout evasion logic is there for a reason, but when i have a scout starship in my fleet, i do NOT want it to move to the border of the system (or anywhere at all) because then it dies with 100% guarantee (since enemy ships move to my fleet moving away from my fleet = death)
I see 3 things that i really hate about them
When you send them with a cloak starship (to boost cloak), they move away from it thus killing their cloak against tachyon emitters - dead
When you send them in groups, they do not move in different directions each, instead all ships move to 1 location, if its next to a fortress - dead , they
But, they can break through tachyon blockades that normal (Mk1) scouts can not, however, so does my fleet. They can detect cloak, but range is too low (doesn't even cover 20% of a fleet)
Suggestion
Disable "move to border of system" logic when the scoutship is in a group with other ships, INCLUDING cloak starships that way they could be viable as fleet ship and advanced scout. What scout ships absolutely need is more cloak detection ranges (in case you ever plan on making MK2 and MK3 versions) because there is no other mobile cloak detection in the game