Let me go back to the topic (Talking about linux and school bus?! รด.o )
I'm favorable to science lab removing and command station auto gathering knowledge (after some UI improvements). Why? See.
You (some of you) say that science labs allows knowing what a ARS stores before deciding if hacking it would be usefull. IMO this is a trick and being able to see the content of a ARS would be either possible and easy (without need of bringing a science lab) or impossible. This choice (possible+easy / impossible) is another gameplay question.
You say that science lab allows K gathering in neutral planets. I feel like it's not fair, or useless, because you have other interesting (IMO) ways to manage it:
- capture the planet and defend it while the command station auto gather K, and abandon the planet once fully gathered;
- K-hack the target planet before destroying the AI command center if you don't want to capture it after.
You say that multiple science labs can gather knowledge faster at a metal/energy price. I feel like it's unfair and useless. Personally, I never hunger for fast knowledge; some of you may find some situations (10/10?) where available knowledge is needed fast, but I'm not convinced. I regard knowledge gathering time as a fair price (and consistent on the roleplay side).
And why not giving different stations different gathering rates? Examples: military would be 2/s, logistical would be 3/6/9 (Mk I/II/III) and economic would be 5/10/15 (Mk I/II/III).
tl; dr:
I vote for science lab removing:
- stations auto gather K, and gathering rate change with station's kind;
- replace ARS-peering-trick by easy UI or forbide it;
- firbide neutral planet's K gathering (capture it for a while or K-hack it before).