Author Topic: Testing Munitions Boosters  (Read 1289 times)

Offline Kahuna

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Testing Munitions Boosters
« on: September 22, 2014, 01:30:43 am »
I tested how many triangle ships (Fighter/Bombers/Missile Frigate) a Munitions Booster can boost.

1 Mark I Munitions Booster can boost:
65 Mark I Bombers or
64 Mark II Bombers or
42 Mark III Bombers or
42 Mark IV Bombers or

64 Mark I Fighters or

33 Mark I Missile Frigates

Mark II Munitions Booster can boost a bit more than Mark I.

Munitions Boosters' mechanics are kind of weird. Why a Mark I Munitions Booster can boost 65 Mark I Bombers but "only" 64 Mark I Fighters? What's with the Missile Frigates?

Anyway.. this still gave a rough idea how many things they can boost. Time to unlock Mark IV Munitions Boosters.

EDIT: a Mark I Flagship can boost 92 Mark I Fighters
« Last Edit: September 24, 2014, 12:42:36 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
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Offline Hearteater

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Re: Testing Munitions Boosters
« Reply #1 on: September 22, 2014, 07:55:28 am »
I believe boosting is based on ship radius. If you pull up the detailed stats from the excel export,Fighters are ShipRadius 20 regardless of Mark. Bombers are ShipRadius 20 for Mark I and II, ShipRadius 30 for III-V. Add to that the packing of ships next to each other isn't perfect and you should be able to calculate the maximum and just know that you won't normally get exactly that many because of spacing issues.

Offline Kahuna

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Re: Testing Munitions Boosters
« Reply #2 on: September 24, 2014, 12:42:47 pm »
a Mark I Flagship can boost 92 Mark I Fighters
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Draco18s

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Re: Testing Munitions Boosters
« Reply #3 on: September 24, 2014, 12:56:56 pm »
a Mark I Flagship can boost 92 Mark I Fighters

No, the problem is not that.  It's the size of the boost radius of the munition's booster: because it has a small radius, only so many units can fit inside it.  How many units can fit inside it is directly related to its sprite size.

A Flagship's boost range is huge in comparison and the number of units it can boost is more limited by its count limit.

Offline Kahuna

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Re: Testing Munitions Boosters
« Reply #4 on: September 24, 2014, 01:09:21 pm »
No, the problem is not that.
Oh I was just making notes. Not talking about problems.

It's the size of the boost radius of the munition's booster: because it has a small radius, only so many units can fit inside it.  How many units can fit inside it is directly related to its sprite size.
I'm sorry but I have no idea what you're talking about.
Mark I Munitions Booster's range is 6000 and the range of the attack damage boost is 5000. aka slightly shorter than the attack range. As you can see in the first screenshot there's 384 Bombers within that 5000 range.. it still only boosts the same number of ships.

A Flagship's boost range is huge in comparison and the number of units it can boost is more limited by its count limit.
Flagship's boost range is 6000.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Hearteater

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Re: Testing Munitions Boosters
« Reply #5 on: September 24, 2014, 01:11:43 pm »
Old thread with some possibly useful info.

Offline Draco18s

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Re: Testing Munitions Boosters
« Reply #6 on: September 24, 2014, 01:44:59 pm »
I'm sorry but I have no idea what you're talking about.

Then I have misunderstood everything in this thread, then.

Offline Kahuna

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Re: Testing Munitions Boosters
« Reply #7 on: September 24, 2014, 03:01:53 pm »
I'm sorry but I have no idea what you're talking about.

Then I have misunderstood everything in this thread, then.
Or maybe I didn't understand something. Oh well.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Bognor

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Re: Testing Munitions Boosters
« Reply #8 on: September 25, 2014, 07:01:07 am »
Kahuna, if you're counting boosted ships and feeling energetic, I've never quite found the time or inclination to follow up this post, in which I suggest boosting is incorrectly being based on ship radius rather than square of ship radius.  If I'm right and boosting is bugged, then fixing that bug would potentially strengthen high-cap ships in general.
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Offline Kahuna

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Re: Testing Munitions Boosters
« Reply #9 on: September 25, 2014, 11:29:38 am »
I exported that reference thing and looked at the numbers..
..Bomber's ShipRadius is 20.. and Laser Gatling's and Infiltrator's ShipRadius is 20 too. So a Mark I Munitions Booster can boost just as many Laser Gatlings/Infiltrators as Bombers? That doesn't make any sense since they're actually much smaller than Bombers.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!