Author Topic: Things logically not gaming we're lacking  (Read 1345 times)

rubikscube

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Things logically not gaming we're lacking
« on: March 28, 2010, 03:42:11 pm »
No suns or stars  :(

Can't you take a few years not using the worm hole but actually using space to travel to other planets? ( we don't take wormholes to the moon do we? no we just travel for a few days  :-*)

Asteroids ( though it is stupid to have asteroids )

And we can go on for a long time naming real space things but i would really like a star that we can harvest the power for.

Offline HitmanN

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Re: Things logically not gaming we're lacking
« Reply #1 on: March 28, 2010, 06:17:32 pm »
Some sort of 'star systems' map type might be neat. A bunch of planets in a cluster around suns (the sun itself could just be decoration, similar to the current galaxy map wormholes etc). These star systems would be connected to each other via a single wormhole, so you'd kind of travel from cluster of planets to another.

Offline Draco18s

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Re: Things logically not gaming we're lacking
« Reply #2 on: March 31, 2010, 11:37:13 am »
You're obviously thinking about/looking for Space Empires type astrophysics. ;)





(As a side note to AI War's dev(s): Space Empires had very sexy wormhole connectivity maps)

Offline Dmdunn

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Re: Things logically not gaming we're lacking
« Reply #3 on: April 02, 2010, 09:35:03 pm »

(As a side note to AI War's dev(s): Space Empires had very sexy wormhole connectivity maps)

Not to mention stellar graphics   ;)

Offline Draco18s

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Re: Things logically not gaming we're lacking
« Reply #4 on: April 02, 2010, 11:30:00 pm »

(As a side note to AI War's dev(s): Space Empires had very sexy wormhole connectivity maps)

Not to mention stellar graphics   ;)

That is Space Empires 3 and its up to SE5 now, which isn't too shabby (chose the only star system image they had).  They do need to upload one of the black holes (it has particles that fall into it and respawn at the system edge, it's pretty neat, though you do end up with a dense ring after a while).

The biggest problem SE5 has is that the tech isn't balanced in the vanilla game and one long time fan took it upon himself to fix it (I think most players use the Balance Mod now, when they don't want something weird like Star Trek).

Offline eRe4s3r

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Re: Things logically not gaming we're lacking
« Reply #5 on: April 07, 2010, 11:11:41 am »
To be honest, the one thing about SE5 putting me off is the illogical planetary construction, as stellar overlord i REALLY have to build buildings 1 by 1 ? Think moo3 did it better (albeit confusing) with zones that had different resources/variables and you just said what kind of zoning you want there. The game would take care of building/upgrading and every zone would get its own city district (important!) but still left you the choice to override specific district building within a specified zone. On the other hand, Distant Worlds does it even worse with no real resource or planet management whatsoever - exception being fuel and taxes.

Sword of the Stars has no planet management beyond population and Sins of a Solar Empire handles a Planet more like a research building with research options (heh).

There was one mod for SEIV that fixed the thing i talk about via districts you build (not buildings with 1 function) but it is no longer maintained.

Ah well, sorry for OT - i am just way underwhelmed from latest 4X games.

That said, a sun or planet would be way larger than any sector in AI War so what you have to see wormholes as is Lagrange points. Places where you ships can warp to a specific other Lagrange point in another sector ;) If they'd be real wormholes travel time would be infinite.. oh and did i mention that wormholes are theoretical impossible? ;p
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Offline Draco18s

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Re: Things logically not gaming we're lacking
« Reply #6 on: April 07, 2010, 11:48:55 am »
To be honest, the one thing about SE5 putting me off is the illogical planetary construction

Yeah, I didn't like it either