Fortresses and Mod Forts (but it's 30k range)
- This isn't really even normal radar dampening because the range is so enormous. It was added by request, I'm not entirely sure why
[Prepares self-defense]
The reason why it was proposed was right around the time forts became immune to blades . It was to prevent ultra-long range units from wiping forts with no thought whatsoever.
On the player-side, I proposed it so that when an AI ultra-long range units(Sentinel frigates, etc) wave pops through a wormhole, my fort which is 40K units away doesn't eat that alpha and leave a very, very nasty bill in my game. There was
no way to counter that if the AI decided that their whole AI Wave targeted my fort.
On the AI side, it prevents a player from sitting on a wormhole and capping a fort in a similar situation. Part of why forts are immune to blades was a player could sit with blade spawners and camp to kill them, and the same is true for ultra-long range units. It is true that AI forts have a range smaller then their dampening, but their superforts are like player forts and that causes all sorts of !fun! in attacking them. If you wanted to make AI forts follow the same idea as player ones though, you could make forts across the board have 19.5k dampening.