So, something that hadn't come up previously... since I normally play on normal caps.
I've been playing four player co-op, and one of my teammates has a really poor computer. We're talking on ultra-low caps, lowest profile, the game starts out at 30 FPS for that one person. Right now he's lucky to hit five. Which leads me to my next question:
Are Neinzul Enclave Starships and their drones scaling properly at ultra low caps- both as a matter of performance and gameplay balance.
My teammates have mostly pulled out of Super Krab Terminal, on account of not being needed, on Forest Fire (Extreme!) hacking. Back when they were there with their lightning torpedo frigates, spire fleets and enclaves, we were bumping up 5000-7000 or something player units.
As an aside, I've outfitted my Fallen Spire Ships with Railguns because they won't have a chance to shoot otherwise. We have a Mark III military command station, one modular fortresses, 232 dyson gatlings, and currently over 1,200 drones with a speed of over 620 thanks to 11 Zenith SpaceTime Manipulators. Oh, and 40 Mark V Zenith Viral Shredders traveling at 544.
Oh, and we often had over 600 torpedos in play when my teammate was in system as well.