Well theres a marauders thread going, I'll start a resistance one as well(this sorta covers both rebellions and resistance fighters).
First: I have yet to see a single human resistance fighter group show up. Do they only show up if you are attacking an ai that out numbers you?
Second:I love the risk vs reward aspect of the rebelling human colony, however at least the frigates might be a bit too strong. They are have dreadnaught range, about 1/2 ofdreadnaught mk I damage, and higher than dreadnaught speed(18 vs 12). On top of this you get 42 of them. If you compare raw dps to all 3 mk of dreadnaughts(9k knowledge), the dreadnaughts give ~ 21.5k/sec damage, while the resistance frigates give 16.8k/s, but can be boosted to 84k/s. A full pack of them traveling with 2 spires, 2 zeniths and 3 motherships pretty much kills anything before it gets into range(I think I managed to lose a mothership to a mkIII dreadnaught while they were distracted killing 3 guard posts and a couple of wormholes), even on mk IV planets(and clears out all turrets from outside their range as well).
I'm playing a bit below my usual diff since of all the changes since I last played a real game, but I managed to walk 12 hops on a raid(more of a loop) with them and about 1400(mostly laser gats, bombers and armoreds) mkII/III/IV(and a few cores) ships(the walk included 3 mkIII worlds and 3 mkIV with mkII ions), and only lost about 700 ships--most of them laser gats.
Suggestion: Really the range should be toned down a bit at least(on maurader daggers as well honestly, immune to snipers with 31k range and 20 speed is just kinda sick. If they weren't retarded and always seem to love to try to travel through wormholes they would pretty much be unstoppable) Possibly make them immune to boosts?