At the same time though, it's pretty easy to wind up with a combination that is very hard to fight. I'll find a missile guard post covered by a force field, and suddenly I realize that I don't have enough knowledge in my bank to get any missile-immune raiders. I find a superfortress covering another fortress, and I just say "Well I guess I'm not going to attack that planet at all." I've actually spent two hours attacking a mark IV world on difficulty 6, and it seems to instantly be fully reinforced any time I attack it, it's got an ion eye, and it has some double-force-fielded guard posts under fortresses as well as compelling reason for special forces to defend it and I just got to a point that I stopped that game entirely and started something else. I'm on 120 AIP and this is not anywhere near a core world. The simple addition of a force field or a fortress makes attacking guard posts quite a bit more complicated as it is, and guard posts are so darn common that having a really arduous uphill battle with every single one gets frustrating and overly lengthy. Yet, I'm also in a position where as soon as a wave arrives, it dies in like 2 seconds flat to a quarter of my fleet. I'm sure if I actually picked up turrets, they'd be dead before they got out the wormhole. Doesn't that seem a little off to you?
I think, I mean, there are sort of the triangle-equivalent guard posts that have easy counters. Then there are missile guard posts that are a part of that group that are a legitimately pretty big threat. Maybe those easy-counter guard posts should be common and relatively easy to fight, and we can introduce more uniquely dangerous guard posts that pop up from time to time that DO give you a really legitimate concern. Kind of like a mini-fortress or a core guard post. I would be fine with that. We'll have a bunch of speed bumps we have to think a little bit about, and then a couple bigger roadblocks. Probably roadblocks set up such that if you screw up the attack it actually puts you in danger. As it is, fighting stuff like missile guard posts legitimately only takes time and care, and if I screw up, I sit around on +10 speed watching people grind in Final Fantasy. AI Waves are pretty pathetic in comparison to the defenses I've encountered on the lower difficulties. I mean I guess I'm all for unique hazards but the ones I've seen (admittedly from a shield ninny) have been not ruinous, but annoying. Not dangerous, but time consuming.