Author Topic: requesting exo's not being able to spawn from backdoor hacker's wormhole  (Read 2468 times)

Offline zoutzakje

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as the topic title says. My last experience with it was quite... deadly. I was playing co-op with a steam friend, an 8/8 game. One of them turned out to be a backdoor hacker. It was already annoying from the start of the game, but we could manage it so far. about 2 and a half hours ingame when the first exo spawns... right at my partner's backdoor wormhole. The lead ship turned out to be an artillery golem... An early game fleet was not enough to stop an artillery golem before he could destroy his home command. Of course we took revenge but after that we decided it was best to start a new game lol.
I request something to be done lol. Playing with exo's on against a backdoor hacker will make it very very difficult to win, if not impossible so. Perhaps make it so that certain ships can not spawn from backdoor hackers wormholes, like artillery golems (or golems in general), at least for the early game.

Offline HellishFiend

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Yikes! Definitely a reasonable request.
Time to roll out another ball of death.

Offline Solarity

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sounds fair, I was going to try a 9/9 backdoor hacker at somepoint, but might not untill this is changed :P

Offline Commiesalami

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Have you posted this on mantis for us to up vote?

Offline zoutzakje

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not yet, but I will do so now. I was hoping to get some feedback from Keith before I put it on mantis, but it seems he's absent today :D

Offline keith.lamothe

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I'm around, just busy-busy-bee :)

I've just not been sure about this one; backdoor hacker is supposed to be pretty lethal :)  But yea, an arty golem pulling a Kool-Aid-Man directly onto your homeworld is a bit much.
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Offline zoutzakje

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I wouldn't mind if it would stay the way it is, but I believe backdoor hacker would have to be made one of the harder AI types, instead of the current moderate. Golems (or worse) spawning at your homeworld is not easy to deal with.

Offline Eternaly_Lost

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I'm around, just busy-busy-bee :)

I've just not been sure about this one; backdoor hacker is supposed to be pretty lethal :)  But yea, an arty golem pulling a Kool-Aid-Man directly onto your homeworld is a bit much.

I don't know if it would work, but what about setting a max ship size that can come though the Exogate on the human homeworld? Most Golems, Hunter killers and Motherships would basically be game over unless you had an insane amount of fire power waiting for them. So basically if the AI decides to send a wave right into your home system, you see a ton of little ships and group of starships, but nothing that is bigger then a Starship. That should leave the difficult of it there, as you have waves of pain at any potential time, but those waves can't basically just have you lose if you have decent defense set up.

Also set a minuium range that it can be from the Home station, so you have time to destroy stuff before it can start shooting at you. There is a big difference between a gate/wormhole at 2000 and 20000 units when the AI comes knocking though it. Not that I have found a way to see how close they are in the game without using ships, but some of them are so close I think that people on the other side of the wormhole should be able to shoot them though it.

@ zoutzakje.
The issue is more of a hard, not impossible to beat. Fallen Spire should not become no longer an option just because you got the Backdoor hacker and you find Golem that instantly(or just about) kill your Home Station even with every FF in existence on it coming in one of the EXO waves.

Offline TechSY730

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I would support giving exo-wormholes a minimum distance from the home, so you can "stall" like normal wormholes to keep them away from your home, instead of having everything in wave getting a "free" alpha strike that you can't do anything about.

In fact, this logic should also apply for any wormhole or exo-wormhole when deciding where to put preplaced command stations (home command stations and AI command stations), though this is not as a big deal, as you can always gate raid or even take out a planet whose wormhole is so horridly close to your home.
The sole exception should be the exo-wormhole on the AI homes. It seems right that those should stay next to the AI homes.

Offline keith.lamothe

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Iirc there is some logic ensuring a certain distance between an exo wormhole and a player home command station, but I may be misremembering.
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Offline zoutzakje

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Now that I think of it, it could probably be done with enough precautions. Fortresses, full caps of turrets and ff's might do the trick. But Eternaly_Lost's idea is probably best :P minimum wormhole range and nothing worse than starships (or spirecraft), just higher numbers.

Offline Hearteater

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Yeah, it really should get bumped up to a hard AI unless something gets changed.

Offline TechSY730

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Iirc there is some logic ensuring a certain distance between an exo wormhole and a player home command station, but I may be misremembering.

I think there is, but it is too small from what I remember.

IMO, the minimum needs to be at least a little more then the radius of the human Mk. III forcefield.