Author Topic: Request for testing of latest 1.006 versions (anything 1.006E and onward).  (Read 3564 times)

Offline x4000

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Tuesdays are normally the day I do releases, but there have been so many major changes in the 1.006 release that I am pretty wary about releasing this to the general public just yet.  I've done a lot of my own testing and have not seen any issues with the changes to the AI Progress causing changes in the overall game difficulty, but I'd like to hear from other people who have been playing with the new version. 

I assume that people would tell me if they encounter issues, but for those who have tried it and had it work fine over the course of a few hours or so of play, can you let me know in this thread?  That's much appreciated!

In the meantime, I'm adding some other features and improvements that people have requested, and which are not volatile like the AI Progress change.  So that way as much goodness can be packed into 1.006 as possible, even if it might be delayed a day or more if I'm still not confident enough in its level of testing to release it.
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Offline Zulgaines

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I'll probably play my next game on 1.006J unless a K pops up within a few hours :P

Offline x4000

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K is coming sometime this afternoon... :)
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Offline Quitch

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Deleting an exoshield results in the beam animation between exoshield and harvester remaining.

Offline x4000

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Deleting an exoshield results in the beam animation between exoshield and harvester remaining.

I'll fix that for the next prerelease.  Thanks!
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Offline Quitch

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Capturing a planet with structures in it turns the structure your colour on the galaxy map tooltip even if you don't own them.

Offline x4000

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Yep, I know.  It always just shows the color of whoever owns the planet.  It only shows icons for enemy structures, though, so you know they are not yours.  I've had some trouble deciding how to handle this particular scenario, since often when there are multiples of a certain icon being shown, it could belong to multiple different players.  I suppose I could just show the color of whoever has the first one from each type, which would be representative enough...
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Offline Quitch

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I'm guessing this is a missing entry in the tooltip rather than a bug, but I have 82 cruisers with 100% chance to hit at 2000 damage each firing on a warp gate, for no damage.

Offline x4000

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I'm guessing this is a missing entry in the tooltip rather than a bug, but I have 82 cruisers with 100% chance to hit at 2000 damage each firing on a warp gate, for no damage.

What kind of warp gate?  Just a regular one?  Those aren't missile-proof or anything.  Not sure why those would do 0 damage, I haven't seen that before.  I just smacked the heck out of a warp gate with some cruisers this afternoon, so I don't know what would be up with that.  Screenshot?
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Offline Quitch

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D'oh! I was so sure it was one of these cruiser proof things I'd hear about I didn't bother. I'd sent my bombers home and attacked the gate near a fortress (using CTRL to confirm this was their target). They all showed 100% 2000 damage, but the impacts were all "no damage shield green" animations and it wasn't taking any damage.

Alas, I later came back with a bigger force and took it down, no save around then either :(

Offline x4000

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Hmm, must have been something off with the ranging or something -- maybe it was a display thing, the warp gates do indeed have quite good shields.  But in that case, your cruisers should have moved closer...
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Offline Quitch

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Movement bug still seems to exist, I caught some fighters sitting around. Haven't seen any other problems with movement in 2 hours and 20 though.

Offline x4000

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Movement bug still seems to exist, I caught some fighters sitting around. Haven't seen any other problems with movement in 2 hours and 20 though.

I still have yet to be able to duplicate it even once.  Not sure what the deal is there, hopefully we'll pin down a cause at some point, or I'll see it in action. I've played over 6 hours in the last four days, though, with four other people in all, and no one ever noticed this if it happened.  So this is a very subtle one.
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Offline Quitch

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AI doesn't check whether its engineer's targets are still valid, so off to their doom they wander.

Offline x4000

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AI doesn't check whether its engineer's targets are still valid, so off to their doom they wander.

You mean that if the thing they wanted to assist dies, they don't do anything about it?  That should be fixed in the coming version, since without a valid target they will go hide somewhere.  Man, this next version has a lot of changes in it...
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