I've said this several times in the past, but this is the first forum post where I just come straight out and say it directly.
Reprisal waves are too big compared to normal waves. In our co-op game, reprisal waves level 1 with only a small fraction of our fleet lost are regularly 4.5K ships in size, while normal waves are a mere 700 ships (we are at 300 AIP, rather high I know, but this sort of disparity has been present the whole game.
I know reprisal waves are supposed to be more punishing, but I think 4500 to 700 is not the kind of ratios that were intended, even for difficulty level 8. This magnitude of disparity, although manageable, is not fun.
What to do?
-I think the biggest would be to reduce the salvage thresholds for reprisal waves; I think they may have gotten jacked up a bit too much.
-Maybe also reduce the base AI salvage efficiency rate, it may have been over-buffed. BTW, how is new salvage efficiency rate calculated for an AI planet?
-If the reprisal waves get a nerf, then maybe a bit of a buff to normal wave sizes for difficulty levels where this disparity is the worst (mostly these mid difficulties, like 8-ish). This is more about the extreme disparity between reprisal waves and normal waves, rather than the size of the reprisal waves per-say.
EDIT: Maybe make the current cutoffs for level 1 reprisal waves be level 2 cutoff (which the new level 1 being something less), current level 2 be the new level 3, etc.