Hi guys, first post here, although I've been reading quite a lot over the last little while. Just wanted to say first that I bought AI War quite a while ago and played on and off before. It's only really in the last month or so that it's really sunk in quite how well designed this game really is and I legitimately think that this is the best rts I've ever played, and I've played a lot of them. (Original War is up there as well but that's a completely different experience.) I also want to say that it's inspiring to see how in touch with your community you guys seem to be, and the community involvement in the design process is a wonderful thing. (Also, the music is awesome)
Now that that's out of the way, I have a few main questions. I own all the expansions but so far all the games I've played have been with the base game, so this might have an effect on things.
First, are there any options for mobile counter sniper ships in the base game other than scout starships? I'm dedicated to finishing this 8/8 game I'm playing but these snipers are wrecking me here. The main reason they're such a problem is that when I group move a bunch of ships on a planet I own, my scout starships crawl along as if they were engine damaged, so the rest of the defense blob leaves their range and gets shredded by snipers. This doesn't happen on hostile planets. Is this supposed to happen and/or is there something I can do about it?
Also relating to scout starships, they don't show up in the galaxy map when the filter is set to display my units. This makes it easy to forget if I have one sitting at an enemy world with another scout, since the planet just says I have 1 ship there. Or none if the scout starship is the only unit there. Is this a bug or am I missing something stupid here?
Thanks for any answers anyone can help me out with, any other general advice on dealing with mass enemy snipers would also be great.