In my opinion Astro Trains should be much more combat oriented than they are at the moment.
I agree that Astro Trains as is just isn't much fun. But I think turning them into pure combat units is worse. The AI already has enough combat units: Everything the Human has, plus Guardians and Hybrids.
- I think instead that Astro Trains should become
less combat and more economy/support. I think train stations should be capturable, for the possibility of Humans producing their own trains. When active, I'd like to see the trains incorporated into other AI behaviors, like reinforcement trains or wave-charge trains. Kill the reinforcement train, prevent the AI from reinforcing a planet.
- I'd like to see train routes more restricted, and visible, like real rails.
- I'd like the see the AI coordinate more with trains. Give them escorts, have the non-combat ones avoid human territory while combat trains lead a charge of Threatfleet into human defenses.
But right now, they're less "Golem on Rails" and more "Destructible Devourer Golem that Eats fleets and craps AI SuperForts".