Planning any other changes for 5.034, like maybe the 4th, 5th, and 6th on the 5th Worst Unit Poll?
I had thought to do so, but time did not permit, so will try for those in the next version
Or are you sort of "AI war-ed" out after what must of been a huge coding effort adjusting a huge portion of the fallen spire sizing and spawn rate math
Oh, the FS-specific part was like 5 minutes if that, it's just a switch statement that sets a multiplier based on intensity.
and implementing a freaking domain specific language into the game?
That was rather more involved
P.S. Any chance on getting the new scripting language's formal grammar posted somewhere?
I'm not doing a formal grammar, so it will be implicit. But after I change the grammar to something I don't hate writing in, I'll definitely post the details so the inclined can make their own scripts. Frankly, if there are to be really finely tuned "produce a randomized scenario of a X 'total difficulty'" scripts, they'll come from the community, not from me
Takes a lot of iteration, time, playtests discussion, etc.