Author Topic: AI War Beta 5.003 Released!  (Read 2097 times)

Offline x4000

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AI War Beta 5.003 Released!
« on: March 08, 2011, 04:58:51 pm »
Original: http://arcengames.blogspot.com/2011/03/ai-war-beta-5003-released.html

This one has a couple of small fixes and tweaks, but mostly focuses on the top-requested ideas from players.  Since it's been a couple of weeks since the last release, we have a triple-dose of free DLC for you today: the ability to save and load the "controls screen" settings to your disk; a new "Mobile Tractors With Full Load Rally" toggle; and a new "Auto-Scout-Picket" command on the context menu.

This version also updates the game engine to Unity 3.3 (from 3.1), which includes a host of improvements.  A lot of these are engine-level performance and correctness improvements, especially centered around sound playback and graphics load.  It hasn't made a whole lot of difference on our beefy rigs, but I imagine that on the lower end of the system requirements spectrum this could add a lot to the experience.  For ourselves, we're also really happy about the improved profiler, and the ability to debug standalone builds, which is hugely useful to us.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
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Offline TechSY730

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Re: AI War Beta 5.003 Released!
« Reply #1 on: March 08, 2011, 06:59:27 pm »
Awesome!

I'm a little sad that, apparantly, unity 3.3 does not seem to fix any of the biggest issues you have had with the engine :( (such as the garbage collector sometimes giving up when the heap is near max size, a problem for GCs that has been solved for quite some time in modern GC approaches; and keyboard keys not getting "unpressed" when the application loses focus). However, when 10,000 ships (and all of the supporting objects for each ship) is considered a "small" game, every performance tweak helps. :D

I'm glad steps are being taken to keep the player from easily "rolling over the homeworlds" mid-way through the Fallen Spire campaign. And I am most certainly going to have to try the new scout picket thing.

Keep up the great work. :) I know its tough trying to keep up with our crazy demands and also get AVWW to a place where it can go into public beta.

Offline Buttons840

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Re: AI War Beta 5.003 Released!
« Reply #2 on: March 08, 2011, 07:58:01 pm »
What are the advantages of updating to the latest Unity engine?  Do you ever worry that a new Unity engine might ruin the wine compatibility on Linux?

I've been away from the community for awhile, but upon purchasing LotS and playing some more I'm really happy with the changes, but a little frustrated that I'm so distracted in my work thinking about AI War.  :)

Offline bigdread

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Re: AI War Beta 5.003 Released!
« Reply #3 on: March 09, 2011, 07:36:15 am »
[...]Is there any way to save ones preferred settings ? I looked through the files in the game folder to no avail, but since I am cursed with temporary blindness at times,
i thought i ask. ;) [...]

Original: http://arcengames.blogspot.com/2011/03/ai-war-beta-5003-released.html

[...]Since it's been a couple of weeks since the last release, we have a triple-dose of free DLC for you today: the ability to save and load the "controls screen" settings to your disk; a new "Mobile Tractors With Full Load Rally" toggle; and a new "Auto-Scout-Picket" command on the context menu.[...]

I am at a loss of words. Well one comes to mind...awesome !

Offline x4000

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Re: AI War Beta 5.003 Released!
« Reply #4 on: March 09, 2011, 07:49:40 am »
Thanks forthe kind words, all! Updates to ai war are never a chore for us, but in some cases (like now) where we're trying to balance them with another title that is getting rapidly updated, it can be a challenge. Thanks for your patience, and glad the new stuff is a hit!

In terms of the upgrade from unity 3.1 to 3.3, see those embedded links in the op for their full release notes. In general, keeping current wight the game engine is important to us, as that's the only way we get all the bugfixes and such. Compatibility with WINE isn't something we really factor at all in our decision making, unfortunately, as we can't control it and we can't stop getting engine updates even if it did temporarily break the WINE compatibility. My hope is still that a native Linux version of the engine will come out at some point, but we'll see. In the meantime, the sort of updates they tend to do seems highly unlikely to break WINE compatibility in the first place. The upgrade of fmod would be probably the only real risk in that department.

In terms of the other things that were NOT improved by unity, it seems apparent that we're the only game that has run even remotely close to that. It's funny, because AVWW is just as large a game (if not larger) as ai war, but it currently uses about 17mb of heap as a baseline, going up to 30mb at absolute most, rather than usig about 250mb as a baseline, and going up to 800mb and thus dying in some cases. And avww is way more visually complex and dense than ai war, with tons more graphic assets per screen, so that's doubly funny. The difference is in the simulation, because avww keeps so much stuff just cooling on the disk, whereas ai war must have it all in memory at all times. I think some of the display text also has an impact here, though. Anyway, that's a memory-reduction possibility for ai war that I plan to investigate at some point, but a lot of it might come to nothing, anyway. As you say, the best solution is for unity to have a better gc.
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Offline Red Spot

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Re: AI War Beta 5.003 Released!
« Reply #5 on: March 09, 2011, 12:31:36 pm »
Quote
The AI's (announced) exogalactic strikeforces provoked by the Fallen Spire stuff now also contribute points to a sort of "homeworld defense fund". If that has any points and an AI homeworld comes under major assault, a defense force is immediately spawned on that homeworld. This can prove... unpleasant.


I am sure it does .... going to feel it first person starting this weekend :)
Lets see what the AI needs more than 400 massive ships-waves to stop me :D

Thanks for the update, it sure has some interesting tweaks  ;)

Offline x4000

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