While I was playing a bit more with the scenarios I noticed randomness is a pretty big factor in most of the multi starbase ones. The allied ships tend to hop around at times, squandering pretty big opportunities to just take out a base in favor of minor targets. Those are pursuied away from the main target, spoiling the big chance. (I admit, it got better, but it's still random at times)
I was wondering if there could be another champion ability in this. Something like a beacon to cause allied ships in a certain radius to move to the beacon or attack it, if it is set on an enemy target.
Inside a nebula this would offer a quiet limited, but sometimes crucial tactical option. And if applied to all allied, non human controlled ships outside a nebula (I'm thinking of zombie bots, human resistance, allied enclaves etc...) a very interesting mechanic for Champion players. It is never a direct control, but rather a limited direction of how things work out on the battlefield, making playing a champion unit more interesting and the feel of having kind of a leader unit more dominant.
I'm not sure what exactly the chamion should be in the end, but it feels like this one is actually supposed to be kind of a micromanagment unit.