Some random thoughts about things in expansion :
Z Medic FrigatesThat cap dps seems to be hell of a lot more than any other fleet ship versus their favored target. Or maybe my math just sucks. Also along with reprosseccor its the lowest cap ship without reclaim immunity. Not sure if that is intended, couple of hundred zombified of these might make interesting things happen to your economy.
Other than that, pretty great ship, repair aspect isn't that great in close fights but great in supporting offensive fleet for extended periods of time.
RepossecorHaven't noticed resource refund thingie working at all.
Shadow ships Overall balance is uh , pretty problematic for these. Low aip game they absolutely dominate the game. Higher, not that much but still great ship. Not sure if overall balance needs much changes, although pretty overpowering , they are great fun to use.
One thing i might be worth tweaking is increasing the Reinforcement pulses more when champions are in play. As this is where champions shine most, taking out even heavily fortified systems out without any real cost.
Shadow shield projectorThis is especially early on ridiculously good. More problematically its the first activate skill that you get and better than any of the latter skills you get. By a lot.
I would suggest increasing its hadow charge cost to 400-500 range instead of the current 200. This way you can have worse, cheaper abilities later on.
Zenith - Human Shadow shipsSpire, neinzull, human(zenith, the three classes of the shadow vessels. Zenith and human are so similiar in modules and skills that there is no difference between the two hull types.
Neinzull Shadow shipThe vampirism is pretty sick but doesn't really matter as its not big deal if the ship dies.
Insanity inducer has some targeting issues(i think), i only get half the amount of expected kills per volley, or less. With 6 mark IV inducers i should be getting 24 zombies per volley, but in practice the number seems to be between 4-12.
Ship modulesMost of these modules for shadow ships stink of math and balance. With couple of expections (subverter, insanity inducer, photon lance, bays, plasma siege and maybe translocator & missile ) All the other modules might as well be the same.
Some bad ideas:
Ship abilities , pretty simple things, fairly sure easy to accomplish
Neinzull :
<insert name here> : Spawn X (15 * hull type mark + ship level or something) of neinzull younglings.
: Make temporary (1min mayhaps) cloacking super booster.
Spire :
:(with spirecraft enabled) consume an spirecraft asteroid to instantly produce a of computer controlled (zombified or ally faction) spirecraft of random type.
: Eat up a friendly ship, regain health and spawn number of drones based on ship health/cost.
Human :
: Build a shadow turret. Self explanatory, longer duration and cheaper than current shadow ablities.
Zenith:
: Make a shadow simulcarum of your champion. Computer controlled and self attritions fast.
General:
: Mini nuke X (X0k, not martyr grade) of damage in large area. Needs high shadow cost.
: temporary gravity, armor inhibitor, black hole effect.
I heard something about 4th grade shadow ship hulls, so here are some ideas for those:
Forget about nebulae balance, and add some range and crazy **** in modules.
(mod edit: one thing as per
profanity policy)