I'm playing my 4th scenario this game and it's just brutal. It's the EE vs. SF mission. Even taking out a couple of spawners early the SF builds ships much, much faster than the EE and they're steamrolling the map. I've tried it three times now and can't even come close to winning. I've been trying to kill enemy ships while staying in missile range of a spawner (ZS-DD with a shield and 3 Missile IIIs).
I just patched up to the version which added abilities, so we'll see how much shadow shield helps. But right now it's really frustrating and feels unwinnable.
(Two AIs on diff 7 if it matters)
The three way battle(for the very first mission) is also rather brutal. The spawn of the AI each appears to be 1.5x what your allies are, and both sides just focus on killing you rather then each other. I really needed to run two Champions to be able to beat that, as they might as well be allies with how little they attack each other, meaning you are outgunned almost 4:1 with just 1 Champion there. I only won it when I got it second so I had the upgraded hull and weapons going into the fight. Without it, I need to slow down to -5 to Mirco enough to just hold the AI back, forget about winning that stupid fight.
It is filling up the void rather nicely, but in a slow and drawn out way... Can we get the spawn rate of those ships halfed or something? Because at the number they flow out at, as soon as my two Champions clear out a group, another one and a half spawns. That is with the AI doing what little it can to help.