Author Topic: Reactions to Ancient Shadows and Suggestions  (Read 116348 times)

Offline Draco18s

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #90 on: August 13, 2012, 03:16:27 pm »
AIP reduction underwhelming? AIP is the strategic core of this game.
I meant in the sense of not being anything new or flashy.  Certainly it would be strategically compelling.

What about...AI Hacking Response reduction?

Offline Faulty Logic

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #91 on: August 13, 2012, 03:21:42 pm »
Or a way to reduce the AI floor?
If warheads can't solve it, use more warheads.

Offline Draco18s

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #92 on: August 13, 2012, 03:24:48 pm »
Or a way to reduce the AI floor?

Honestly, I'm not sure the AIP Floor comes up that much.  I mean, prior to hacking-response, a friend and I pulled the AIP reduction so low as to actually increase total AIP due to the floor going up, but other than that...I don't think I've ever hit the AIP Floor

Offline Faulty Logic

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #93 on: August 13, 2012, 03:29:22 pm »
In any Spire Civilian Leader game, floor is a factor. Also, in most games with a big Superterminal hack, or in games where you take very few planets.
Of course, I tend to play at the extreme low end of AIP.

Maybe a structure like a superterminal that reduces the floor instead of increasing it (while also reducing normal AIP).
If warheads can't solve it, use more warheads.

Offline Draco18s

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #94 on: August 13, 2012, 03:32:50 pm »
In any Spire Civilian Leader game, floor is a factor.

Fair point.  I've just never freed enough leaders for it to matter before. XD
(Notably it's a 4-hour break-even time on freeing a civ leader over just destroying them)

Offline Nodor

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #95 on: August 13, 2012, 04:10:56 pm »
In any Spire Civilian Leader game, floor is a factor.

Fair point.  I've just never freed enough leaders for it to matter before. XD
(Notably it's a 4-hour break-even time on freeing a civ leader over just destroying them)

Which is fine when your average game is 40 hours.

Offline Faulty Logic

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #96 on: August 13, 2012, 04:17:27 pm »
And that's just AIP. You also get the k, resources, and energy of the planet, and a one-time -3 AIP on capture (which also resets its hour clock).

Of course, the initial doubling of AIP can be brutal.
If warheads can't solve it, use more warheads.

Offline Eternaly_Lost

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #97 on: August 13, 2012, 08:46:03 pm »
We really need a way to repair the starbases in the Nebulas. I keep looking at the damaged one and trying to send Engs into repair it. A module that replaces a shield on the Champion with a repair beam would be wonderful. Otherwise it is forced to sit at the starbase that is almost dead to stop the AI from destorying it well the troops very slowly take over the world. Very slowly in fact, I would like to see it go faster somehow.

Offline Draco18s

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #98 on: August 13, 2012, 09:08:35 pm »
And that's just AIP. You also get the k, resources, and energy of the planet, and a one-time -3 AIP on capture (which also resets its hour clock).

You don't have to capture the planet to get the AIP ;)
« Last Edit: August 13, 2012, 09:19:14 pm by Draco18s »

Offline Diazo

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #99 on: August 13, 2012, 09:18:46 pm »
edit: Deleted. Post I was replying to got modified.

D.
« Last Edit: August 13, 2012, 09:39:17 pm by Diazo »

Offline Draco18s

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #100 on: August 13, 2012, 09:19:29 pm »
Think he means at game start the Civ Leaders tick so you effectively start the game at 20 AIP.

I meant the other half, fixed the quote.

Offline Wanderer

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #101 on: August 13, 2012, 09:20:36 pm »
Holy mother of... thazza a lottsa postins!

Finally caught up.  Gratz on Beta release.  I'll get to it eventually (keep shoveling through the forum)
... and then we'll have cake.

Offline keith.lamothe

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #102 on: August 13, 2012, 09:23:47 pm »
Finally caught up.  Gratz on Beta release.  I'll get to it eventually (keep shoveling through the forum)
Thanks :)  I figured you'd been recovering from an AI-overdose when it snuck out the new stuff ;)
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Offline Wanderer

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #103 on: August 13, 2012, 10:05:03 pm »
Finally caught up.  Gratz on Beta release.  I'll get to it eventually (keep shoveling through the forum)
Thanks :)  I figured you'd been recovering from an AI-overdose when it snuck out the new stuff ;)
Pretty much.  That and I got distracted by a bunch of used games at Gamestop I'd wanted to play and catch up on the storyline.  Gears 3 was decent, AC Revelations was fun, and I'm still laughing my way through Saint's Row, the Third. 

I'll admit I'm a bit crosseyed at the intent of this expansion.  It's one hell of an answer to wall-clock, I'll give you that.  It just seems so... secondary... to core gameplay that it's definately not what I'd expected.  I'd honestly expected a secondary faction to be 'on the board' with you or something similar.  My brain is still mulling over the possibilities and the implementation.  I'm going to let it go a few more iterations before I snag it because I become a very frustrated early-beta tester with gross bugs in the way and a lot of the other guys here are better about expressing UI issues and the like than I am, and I want to see it with more polish on it when I see it for the first time...

... so with that said... errr... what happens if I beta update without having the expansion?  I've never been expansionless for beta updates before.
... and then we'll have cake.

Offline Faulty Logic

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Re: Reactions to Ancient Shadows and Suggestions
« Reply #104 on: August 13, 2012, 10:08:34 pm »
Nothing should happen (except the non-expansion bugfixes in the updates).
If warheads can't solve it, use more warheads.