Continuing my string of getting my butt handed to me by the nebula missions, we come to my first encounter with the Ravenous Shadow.
This was in a multiplayer game with three champions (all under my control; the other player was handling the fleet stuff). The Shadow was my third nebula, so I had fully kitted out Destroyers (all three were human destroyers, mounting a variety of weapons; all Mk3 but nothing with bonuses against ultra-heavy because as far as I know there's nothing but missile launchers that does). My enemy was two Shadows.
When I lost the nebula, the first shadow still had 20% health left and the second was untouched. At no point did I stop shooting them, and I never died or had to leave to repair. Literally 100% constant damage was not enough to kill ONE of these things.
Am I doing something terribly wrong, or is this nebula just really unfair?
Yes, and yes. Ravenous Shadow is basically a straight DPS/gear check. If you get it in a Cruiser level hull, it's reasonably easy. If you get it in a Destroyer level hull... yeah. It is possible in a Destroyer, but only under the right conditions. And that comes to the part where you were doing something wrong. Don't worry though, I made the same mistake until I learned how these things work.
Honestly when I do nebulae now, I save the game before going into one. That way I can do one of two things:
1. Reload the save and not do that one. If I get Shattered Pillar's 3 way battle on a frigate or Ravenous Shadow on a destroyer without the right equipment unlocked (more on that later), I just reload. The first one is a grindy hell on a frigate but easy on a destroyer, and the second one is basically impossible in a destroyer without the right unlocks (which you may not have yet due to chance). But if you reload the save and go to a different nebula instead, you can likely get a different scenario.
2. Change hulls before going in. If you go to the same nebula after reloading a save, you'll always get the same scenario. Some hulls are better than others in given scenarios and you want to try to go in with the right one. Though if you're not sure, go in with a Zenith one. That's always a solid choice for a nebula.
The Human shadow ship is not the one you want to do nebulae in if you have the Zenith one instead. The Zenith one's main ship gun does a lot more damage, and it can mount more heavy modules (more missile launchers, which you need for base destroying and attacking the Ravenous Shadow).
The Spire one also excels at base attacks because the Photon Lance does a boatload of damage and it can mount a ton of shields (or more Photon Lances), but it's not as good at moving targets. So for this one, go Zenith.
The next thing to do is to change every light hardpoint to Polarizers (deals more damage to ships with more armor) or Impulse Emitters (deals more damage to ships that use more energy). Every other light hardpoint option is barely going to scratch the paint of the Ravenous Shadow. With that done, all you can do is attack it and hope it parks near the starbases for most of the fight (while it still has Neinzul ships to attack) so that their DPS helps you out.
Honestly, I just don't do this one until I have cruisers. But it is doable if you happen to have a Zenith hull and polarizers or impulse emitters. If not, then I don't think it's possible.