Being up-to-date is so cool .
Indeed.
Anyway, I'm off to try to find a partner or two, probably to be sprouted from my Xfire friends list... I'm apparently weird in the fact that I'm among 5-10% of the gaming population that plays entirely for multiplayer purposes... I still find that hard to believe .
I don't think you are weird -- I'm in that percentile for RTS games, too, except that I play with my local group and that's about it. But if you look at sales of Starcraft (8 million), versus the number of players online with Starcraft at any given time, it's a tiny percentage. Of course, a lot of those players have moved on, and a lot of them play by LAN.
So, fine -- if you look at SupCom or something, I believe they had around a million in sales at least, and yet their online boards only had some 100k people on there at the most. Again, this is from memory, but I remember looking at these numbers from a few of these games (also the AoE series, which fits that pattern), and being surprised. Because the vocal minority is certainly those people who play online pvp (which I don't). So I think everyone else is mostly playing single player or else LAN/direct-connect pvp/co-op.
At any rate, with a long-length co-op sort of scenario, online matchmaking tends to not work the best. Look at Resistance 2, for example, whose online co-op has been really damaged just by people not actually cooperating when matched randomly. I don't think we'll have that sort of issue here, but for all these various reasons that's why the online matchmaking simply hasn't been a priority for AI War as yet. Plus the whole servers thing.
Anyway, thanks for the help; now I just need to get this IRC client working... .
Sure thing!