Author Topic: Raids in the enemy territory  (Read 2663 times)

Offline keith.lamothe

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Re: Raids in the enemy territory
« Reply #30 on: July 16, 2014, 02:05:25 pm »
Aren't cards based on time played?
I'm guessing SAM does this by a totally separate function than the "forge 'i got an achievement' message" thing.  By automating the process of starting a bunch of games simulatneously or in sequence, and then closing them after a specified period of time.  Just a guess, though.
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Offline Draco18s

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Re: Raids in the enemy territory
« Reply #31 on: July 16, 2014, 03:44:45 pm »
I'm guessing SAM does this by a totally separate function than the "forge 'i got an achievement' message" thing.  By automating the process of starting a bunch of games simulatneously or in sequence, and then closing them after a specified period of time.  Just a guess, though.

I did that with TF2 for a while, for weapon drops.  Had a batch file that ran the game without any graphical interface (so really low resource impact).

Offline Toranth

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Re: Raids in the enemy territory
« Reply #32 on: July 16, 2014, 07:29:46 pm »
Aren't cards based on time played?
I'm guessing SAM does this by a totally separate function than the "forge 'i got an achievement' message" thing.  By automating the process of starting a bunch of games simulatneously or in sequence, and then closing them after a specified period of time.  Just a guess, though.
Basically.  SAM connects to Steam, and while it is connected, Steam thinks you are "playing" the game.  This ups play time, and thus you can grind for cards without ever downloading or actually running the game.

Offline Draco18s

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Re: Raids in the enemy territory
« Reply #33 on: July 16, 2014, 11:39:32 pm »
Ah.
Well then.