Author Topic: More awesome things when capturing planets  (Read 1348 times)

rubikscube

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More awesome things when capturing planets
« on: May 25, 2010, 07:02:08 pm »
I posted this before and here i will revive it during the knowledge crysis.

As we learned, we should not capture one planet out in the open just for the intention of knowledge raiding all planets next to it, but anyways,

Even with the expansion , low priority planets have no reason to cap besides resources, high priority at most has a ion cannon or omd or ars or af or special ship constructor.

My point is , when capturing planets with nothing on it, we should get something back besides resources, though you would say don't capture planets with nothing on it unless it's a strategical place or you need resources. interesting tactics to capture a planet you usually wouldn't but will cause you need something that it will give you such as ship cap, accumalative knowledge , tech tree bonuses or anything

Offline Fleet

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Re: More awesome things when capturing planets
« Reply #1 on: May 25, 2010, 07:50:29 pm »
Gives you some efficient energy generation in the form of MkII reactors.

Some planets are just not meant to be taken over, at least not with optimal benefits. But maybe you find out, thats the best of a bad situation to take it over anyway. I think thats by design.

Besides, you still provide supply to all adjacent planets. Thats potential K there.
« Last Edit: May 25, 2010, 08:03:52 pm by Fleet »

Offline Aegis

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Re: More awesome things when capturing planets
« Reply #2 on: May 26, 2010, 11:44:42 pm »
If nothing else, taking a crap planet provides another avenue for ai alert reinforcements and raids.

I take poop planets just for baiting the AI and thinning out reinforcements in high planet count games. the influx of even a mk 2/3 cmd post is worth maybe 3 or 4 metal and crystal harvesters.