Author Topic: Using teleport battle station  (Read 1390 times)

Offline Philature

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Using teleport battle station
« on: July 21, 2011, 08:14:06 am »
I started a games and stumbled upon teleport battle station in a research center and i'm not sure how to use them properly? Should i keep them on the defense (it make a very fast response defense force) or should I try to do surgical strike with them?

It seem like a neat unit but I'm just not sure how to unlock their potential, I just never really toyed around with teleporting unit before so maybe I just don't get them :(.

Offline x4000

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Re: Using teleport battle station
« Reply #1 on: July 21, 2011, 01:50:03 pm »
Mostly you'll want to use these on defense, because offensively their ammo type is something that a lot of the larger structures are immune to.  They can work well in a support role on offense, too, but they're specifically designed to be poor at literal lone raiding (that having been a problem in the past).  But on defense... boy, some folks just can't live without them on defense!
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Offline Philature

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Re: Using teleport battle station
« Reply #2 on: July 22, 2011, 06:44:22 am »
Thanks, i'll set them up as a defense force then and see what come up. So far they have been usefull against the small group of raider that passes my defense because of immunity to tractor beam.

Offline Nalgas

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Re: Using teleport battle station
« Reply #3 on: July 22, 2011, 09:42:48 am »
Defensively, the ridiculously low response time of teleporting ships like that makes them pretty awesome for cleaning stuff up in an emergency, like you've noticed with the raiders.  Anything that makes it through your defenses or comes from somewhere you weren't expecting it can be dealt with or at least held off for long enough to bring in enough stuff to handle the problem.

Offensively, they will tend to die horribly on their own if you just send them in.  You can do some kind of fun/silly things with them, though, as long as they're not the main attack force.  Something they're good at is being a diversion.  If you can get the AI ships focused on them and chasing them around, you can teleport them waaaaay out to the edge of the system to draw them away, then send your real attack force in, or at least a bunch of bombers or something, and clean out the guard posts (or whatever your targets in the system are) relatively unmolested.

If you play around with them, you can come up with some support role kinds of things like that for them to do.  You just have to get a feel for what kinds of situations they're useful in and not, which takes some experimenting and trial and error and error and error.  Heh.

 

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